Implements

You need the implement designation to add the enhancement bonus of the weapon to your implement based spells.

So that Thundering Quarterstaff +2? It's designated a Weapon. So you don't add the +2 to Magic Missile because it doesn't have the Implement keyword in the item description (which all other magical staves have).

Whether or not a Wizard can use that staff for his Implement Mastery power though is still in question and would probably require a FAQ.

However the issue about enhancement bonuses seems clear enough (under definition of Enhancement on page 225).
 

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Well, the problem is, there are no actual staves in the magic weapons section.
If magical staves are interchangeable between weapon and implement, then any enchanted staff would have the implement keyword.

edit:
Maybe that was vague.
Rephrase it as "show me a magic quarterstaff that isn't an implement."
 



Danceofmasks said:
Well, the problem is, there are no actual staves in the magic weapons section.
If magical staves are interchangeable between weapon and implement, then any enchanted staff would have the implement keyword.

edit:
Maybe that was vague.
Rephrase it as "show me a magic quarterstaff that isn't an implement."

I don't see the issue.

Staff is a weapon category. A quarterstaff is a weapon in that category.

A staff implement is not a weapon category, or a weapon in that category. However, "A staff implement can also function as a quarterstaff."

Just because a staff implement can function as a quarterstaff does not mean that a quarterstaff can function as a staff implement.

There is an entire magic item section entitled Staff. Normal staves (e.g. quarterstaves) are under the magic item section entitled Weapons, not Staff. Staff Implements are under the magic item seciton entitled Staff.

So in answer to your question, a Resounding Quarterstaff would not be an implement. It does not have the implement keyword.

The magic weapon section does not break down into individual weapons, it breaks down into what magical properties can be put on which categories of weapons, like the Staff category.

That's as close to a rule as I think you are going to get.
 


Not that paragon paths are a good way to set precedents, but here goes.

A wizard of the spiral tower can use any longsword as an implement.
Longswords do not have the implement keyword.
 

Exception trumps General.

That's not an applicable example.

If the object does not have the Implement keyword, it is not an implement, Period.

There are no rules that even remotely suggest otherwise.

As indicated, the items in question still have the implement keyword, except for those staves that do not, and are therefore not implements.

There is no requirement to have a standard [Implement] Quarterstaff to cost more than a Quarterstaff. They are mechanically Identical. It is only when magic is applied that the difference manifests.
 

Hang on here, so you're saying I buy a nonmagical implement quarterstaff.

Works as both, check.

Now I enchant it to be a vicious quarterstaff.
Does that now mean I can no longer get my staff of defense abilities?
 

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