Dog Moon
Adventurer
In my group, religion doesn't play much of a part of anything. Yes, the name of their deity is, most of the time, written on the player's character sheet, but the deity or the deity's religion rarely ever comes into play, only when deciding which God the Cleric prays to for his/her spells. Occasionally, we'll come across a group of enemies and one of them might have a holy symbol [though only because the person's a cleric], but all that does is alert us to the presence of a Cleric. Someone will make a Knowledge (Religion) check and we'll find out that Cleric worships Bane. We kill the Cleric and that's pretty much the end of that. Having the Cleric's religion known changes nothing for us.
I was wondering two things:
1. How important is Religion in your campaign [does it play a more important role than what i described above]?
2. Can you recommend anything to make Religion more important?
I've though of several ideas to make Religion more important:
Healing and Resurrection is limited when trying to heal those of opposing faiths, only partially limited to those of neutral faiths, normal effect to those of allied faiths and a slight bonus to those of their own faith.
Rituals: Every religion has a ritual, some important holiday and if a worshippers goes to the ritual and performs it, then they get a small bonus related to that deity. For example, worshippers of Tempus may have a day every year where they have a tournament for this of their faith. Any who participate gain a +1 bonus on attack rolls until the next tournament.
Occasional adventures focusing around a Religion.
Healing/Equipment purchases from the temple of your faith is a little cheaper.
I was wondering two things:
1. How important is Religion in your campaign [does it play a more important role than what i described above]?
2. Can you recommend anything to make Religion more important?
I've though of several ideas to make Religion more important:
Healing and Resurrection is limited when trying to heal those of opposing faiths, only partially limited to those of neutral faiths, normal effect to those of allied faiths and a slight bonus to those of their own faith.
Rituals: Every religion has a ritual, some important holiday and if a worshippers goes to the ritual and performs it, then they get a small bonus related to that deity. For example, worshippers of Tempus may have a day every year where they have a tournament for this of their faith. Any who participate gain a +1 bonus on attack rolls until the next tournament.
Occasional adventures focusing around a Religion.
Healing/Equipment purchases from the temple of your faith is a little cheaper.