Altamont Ravenard
Explorer
I think I'll be trying to make Religion less important in my next campaign.
That's something that's always bothered me a little with D&D, I think. If you know that gods exist, that there is an afterlife that will depend on your standing with your god when you die, and that the most dedicated of followers can perform such feats as cure diseases and raise the dead, why wouldn't you live your life strictly according to the dogma of a certain faith?
IMO, with this particular context, I can't see how a "normal" D&D campaign wouldn't be totally theocentric.
In my next campaign, there will still be gods, but they will be distant, aloof, and almost alien. Sure, clerical magic will exist, but no cleric will ever be sure that his powers actually come from a particular god. Also, I plan on using Cloistered Clerics (UA) instead of normal clerics, to represent that divine magical ability also comes from research, and not just faith.
AR
That's something that's always bothered me a little with D&D, I think. If you know that gods exist, that there is an afterlife that will depend on your standing with your god when you die, and that the most dedicated of followers can perform such feats as cure diseases and raise the dead, why wouldn't you live your life strictly according to the dogma of a certain faith?
IMO, with this particular context, I can't see how a "normal" D&D campaign wouldn't be totally theocentric.
In my next campaign, there will still be gods, but they will be distant, aloof, and almost alien. Sure, clerical magic will exist, but no cleric will ever be sure that his powers actually come from a particular god. Also, I plan on using Cloistered Clerics (UA) instead of normal clerics, to represent that divine magical ability also comes from research, and not just faith.
AR