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UA Impression of the U/A Psi Knight in play

A friend started up an Eberron game, and I received the go ahead to play a Psi Knight fighter subclass from the Unearthed Arcana article. The campaign started at 3rd level. I am playing a variant human Fighter Psi Knight. For my bonus feat I chose Wild Talent (Strength).

It was really, quite fun to play.

Psi Enhanced Strength brought quite a bit of excitement to Athletics and Grapple checks. A timely +5 to a Grapple check is a pleasant occurrence indeed, (well not for the monster 😈).

Psi Enhanced Dex is the more optimal route, as now the Psi Talent die applies to Initiative, Stealth, and other Dex ability checks.

Psi Guided Strike is awesome to use, basically, in my case, any attack using Strength as the ability score gained the benefit of the Great Weapon Fighting ability, one time per round.

Combine the above with the Psi Knight powers of Protective Field and Telekinetic Strike, and I have to say, I was rolling that Psi Talent Die as much as I could. This turned out to be multiple times each round, as the opponent was way out of our 3rd level League.

The Psi Talent die was a fun and engaging mechanic to use. I rolled the maximum result twice during the game and shrank my Psi Talent die down to a d4 twice. I have never been so disappointed to roll sixes and never more happy to roll ones in a D&D game.

It felt more like a good D&D modeling of the Star Wars Force, to be honest. When the Force is with you and you add +4 to an Athletics check, +5 to damage, changed a 1 you rolled for damage to a 5 instead, and also subtracted -5 from the damage a party mate took...all in one round...you feel powerful.

The 3e Psychic Warrior always felt a little too Fighter/Magic User to me. It was a Nova class. Impressive when self buffing at low levels, that turned into desperation at higher levels, because the 3/4 BAB made them weak fighters, and the buffing was needed for parity.

It was nice to leave power points behind, and just have Psionics that made a Psionic Warrior better at being a warrior.
 
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Psi Enhanced Dex is the more optimal route, as now the Psi Talent die applies to Initiative, Stealth, and other Dex ability checks. Probably in a future feat selection.
I noticed this, it's really a bit too good compared to the other options, wheras Psi Enhanced Constitution is complete garbage. The other attributes are pretty balanced.
 

Undrave

Hero
Now I want to play a Psi class!

I noticed this, it's really a bit too good compared to the other options, wheras Psi Enhanced Constitution is complete garbage. The other attributes are pretty balanced.
It's kind of a result of the attributes not being balanced at all in the first place so it can't be helped...
 


Now I want to play a Psi class!



It's kind of a result of the attributes not being balanced at all in the first place so it can't be helped...
It rather exaggerates the inequality though (con doesn't work with anything apart from concentration checks and fire genasi Produce Flame), and it could be fixed by limiting the feat to mental stats. Yeah, I know that would hit the strength version too, but it makes sense thematically.
 

Does the psi die mechanic feel too powerful in play?
Not yet, but the day is still young! 😉

In practical terms, the Wild Talent feat grants the effect of adding a proficiency bonus to ability checks that Psi Boosted ability applies to. If you already add your proficiency bonus, the Psi Talent die, on average, will grant a bonus that brings you inline with having Expertise.

On a Fighter, this is a subtle boost. Ability Checks you would have already succeeded on, congratulations you get to be extra.

Checks you would have blown, you still fail.
Checks in the middle, is where the feat shines!
Statically, it shifts your bell curve, and over time and usage, will result in minimizing negative outcomes.

Of course the more one uses the Psi Talent die, the more likely you ’crap’ out and shrink your die. Adding the Psi Talent Die, when the die had shrunk to a d4, felt very fraught with peril.
The odds of hitting the jackpot and craping out for the day is now 25%!

Psi Guided Strike was nice, but it is only one damage roll per turn. Changing a role of 1 on a damage roll to a 5 is subtle, but impactful.

Telekinetic Strike is not as good as a Battle Master’s Maneuver, or the damage bonus of a Zealot barbarian , because the Psi Talent die is not doubled on a critical hit.

Protective Shield certainly did not overshadow the Temp HP boost of an Artillerist Artificer’s Protector Arcane Cannon. Both the Ancestor barbarian, or Knight fighter have better damage mitigation.

Overall I felt capable, and able to perform well as a generalist fighter. I also felt, lucky.
An unlucky day could just as easily have happened.

Tower of Iron Will is a very good feat, but requires a Psi Talent die, so a feat tax.
 
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TwoSix

The hero you deserve
Supporter
It's kind of a result of the attributes not being balanced at all in the first place so it can't be helped...
It's still better than the Resilient feat in that regards; at least the other 5 version of Psi talent are decent, as opposed to Resilient's 3.
 



It rather exaggerates the inequality though (con doesn't work with anything apart from concentration checks and fire genasi Produce Flame), and it could be fixed by limiting the feat to mental stats. Yeah, I know that would hit the strength version too, but it makes sense thematically.
Concentration checks are not ability checks; they're saving throws. Specifically Con saving throws. So Wild talent (Con) doesnt apply (but Bless and nearby Paladins, do)
 

Concentration checks are not ability checks; they're saving throws. Specifically Con saving throws. So Wild talent (Con) doesnt apply (but Bless and nearby Paladins, do)
Quite right, I was desperetly looking for something Wild Talent (Con) did. They answer then, is it does nothing. Which makes it quite considerably worse than any sort of Resilience.
 

Yeah, Wild Talent (Con) has minimal utility, unless your DM has a penchant for calling for Constitution checks.

The Metabolic Control feat would be a better selection for a Constitution boost. Frankly even then, I am not sure Metabolic Control is worth a feat selection, unless you want to raise your odd numbered Constitution attribute and already had proficiency in Con saves.

The Catnap spell, is not worth the cost of a feat selection, even if the Short Rest effect occurred 10x Faster, and took 1 minute instead of 10 minutes.

Soul Blade, subclassed rogues are going to be great at skill checks. Beyond the Expertise and Reliable Talent class abilities, a Soul Blade can add their Psi Talent die to any ability check that they have the Wild Talent feat for, and if they still fail the check, add their Psi Talent die again through the Psi Bolstered Knack subclass ability.

Jedi don’t need the Suggestion spell, Obi-Wan was a Soul Blade with Expertise in Deception and Wild Talent (CHA).....”No really, my good Stormtrooper, these are not the droids you are looking for”. 😀

Psionic builds are going to be very feat intensive. Must be lots of variant humans on Athlas.
 


NotAYakk

Legend
Wild Talent: Body. You can apply your Wild Talent to Strength and Constitution checks, saves and damage rolls, and increase one of them by 1.
Wild Talent: Speed. You can apply your Wild Talent to Dexterity checks, saves and damage rolls, and increase it by 1.
Wild Talent: Mind. You can apply your Wild Talent to Intelligence, Wisdom or Charisma checks, saves and damage rolls, and increase one of them by 1.

When using a psi die to boost a save, the die is reduced if the save succeeds regardless of what you rolled.

That is closer to balanced (between them).

A funny thing is that characters who are psionic who take wild talent get less than those who are not, because psionic characters are also using the die for their own purposes.

If Psi Replenishment uses "stacked" it would be the opposite I think.
 

That is technically true, Shroomy. Yet based off how many CharOp builds on the internet, advise taking the Resilient feat multiple times; I would venture a guess,that the rule that a feat, can only be chosen once, is, in fact, one of the more oft forgotten rules.

Wild Talent and Tower of Iron Will, as written now, are Top Tier Feats..almost must have.

A Champion subclassed fighter, with Wild Talent (Dex) and Remarkable Athlete could be competitive on Dex based checks and skills with no actual proficiency in Dexterity skills.
 
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If Psi Replenishment uses "stacked" it would be the opposite I think
That is true, and I made the exact same point in the U/A feedback. The wording is vague:

If you have a Psionic Talent die from another source, such as a class feature, you don’t get more than one die; use only the one with the largest starting size.
Psi Replenishment. As a bonus action, you can calm your mind for a moment and restore your Psionic Talent die to its starting size. You then can’t use Psi Replenishment again until you finish a long rest.


Does using only the highest Psi Talent die, mean that one in effect also loses the Psi Replenishment for any subsumed Psi Dice?

It does make Psionic dice more like Pact Magic and Caster Level vis a vis Multiclassing.
 

I'm pretty sure that as it's written today, you can only take the Wild Talent feat once.
Yes, feats can only be taken once unless it states otherwise in the description (PHB p165). Resilient has "you can take this feat more than once" in the description.

As for psionic talent die, you can never have more than one - it's pretty clear from the text, but it wouldn't hurt to have it spelled out.

Psi Replenishment, I would rule works the same as features like Channel Divinity - if you get a feature with the same name from multiple classes you use whichever is best, they don't stack.
 
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prabe

Aspiring Lurker (He/Him)
Supporter
Yes, feats can only be taken once unless it states otherwise in the description (PHB p165). Resilient has "you can take this feat more than once" in the description.
Are you sure? I just looked (because I thought I remembered differently) and the only feat in the PHB that can be taken more than once is Energy Adept. Resilient specifically does not have the text allowing it to be taken multiple times. I haven't checked the errata yet, but that's my next step.
 

This is the Resilient Feat per the 10th printing of the PHB:
RESILIENT
--- ----
Choose one ability score. You gain the following benefits:
• Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability.


Unless it is hidden by an Illusionary Script spell, I am not seeing verbiage indicting the is eligible to be selected more than once.

As I stated before, not being able to select a feat more than once, (unless specifically excepted), is an oft overlooked rule.
 

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