I wouldn't hose a player who is happy with his familiar- and wants to spend a hard-earned feat to make him a touch better.
I'd run it like some kind of special magical ritual he researches then performs- you know, circle of wierd glyphs, familiar at the center, chanting, candles, burning herbs. Then- whamo! Familiar upgraded.
Still the same familiar, only now imbued with the essence of the higher planes- and a stronger moral compas, so watch out.
Same goes for Improving your familiar into a completely different creauture. Just use the stats on the new creature (bumped up for the character's level) and the old creature's appearance (where it still applies- a upgrading your cat to a psuedodragon might give you a winged cat with a reptile tongue and poison bite).
It wouldn't give the character an unfair advantage- he'd spend a feat, meet the level reqirements, and the player would be happy with the result.
If it doesn't hurt anything, I just find a cool way to work it into the game.
-Ben
I'd run it like some kind of special magical ritual he researches then performs- you know, circle of wierd glyphs, familiar at the center, chanting, candles, burning herbs. Then- whamo! Familiar upgraded.
Still the same familiar, only now imbued with the essence of the higher planes- and a stronger moral compas, so watch out.
Same goes for Improving your familiar into a completely different creauture. Just use the stats on the new creature (bumped up for the character's level) and the old creature's appearance (where it still applies- a upgrading your cat to a psuedodragon might give you a winged cat with a reptile tongue and poison bite).
It wouldn't give the character an unfair advantage- he'd spend a feat, meet the level reqirements, and the player would be happy with the result.
If it doesn't hurt anything, I just find a cool way to work it into the game.
-Ben