MortalPlague
Adventurer
I will be running this adventure at PAX, and I'm eager to delve into a world of svirfneblin, orcs, and grow. I'm planning to test run the module a time or two leading up to the event (next week), but I figured I would cast the net across ENWorld and see if anyone has thoughts about tweaking the adventure.
Firstly, has anyone run it? Has anyone seen how PCs interact with the deep gnomes and their politics? Also, does anyone have thoughts on how to improve the adventure in any way? Any encounters stand out as needing an adjustment? Also; orcs are worth a ton of xp compared to other monsters. Is this intended?
Thanks for any suggestions.
Firstly, has anyone run it? Has anyone seen how PCs interact with the deep gnomes and their politics? Also, does anyone have thoughts on how to improve the adventure in any way? Any encounters stand out as needing an adjustment? Also; orcs are worth a ton of xp compared to other monsters. Is this intended?
Thanks for any suggestions.