the_bruiser
First Post
Greetings all. I'm playing a 5th level monk / 5th level tattooed monk and would appreciate some advice. It's a fairly low-magic campaign. I chose to go high-dex with him, but am becoming frustrated with his inability to do much damage in combat.
For what it's worth, the other party members are:
They are all much more effective than my character in combat - they'll attack two or three times and do 15-25 damage per hit, while my monk will attack four times (he has the wasp tattoo) and do only 6-7 per hit. He doesn't have specialization, a magic weapon, a high strength, sneak attack, any of those things that do a lot.
Now, I'm okay with his doing less damage than others, that's okay, I knew that going in, I just want to make it closer if I can. I'd just like to see if there are some ways to make him better.
I have the basic 3.0 books and Oriental Adventures - any suggestions from other sources would be helpful if they include good detail on cost and requirements for creation. I've heard of an amulet that gives you +/+ as if your hands were magical, and I've heard of a way to make gloves or bracers flaming, shocking, etc., but don't know where to find the rules on such things.
Any help would be appreciated.
For what it's worth, the other party members are:
- a ranger/cleric sword & boarder with high strength, buffed by bull's strenth
- a fighter with greatsword
- a rogue/mage with high dex, TWF, buffed with cat's grace, and sneak attack
They are all much more effective than my character in combat - they'll attack two or three times and do 15-25 damage per hit, while my monk will attack four times (he has the wasp tattoo) and do only 6-7 per hit. He doesn't have specialization, a magic weapon, a high strength, sneak attack, any of those things that do a lot.
Now, I'm okay with his doing less damage than others, that's okay, I knew that going in, I just want to make it closer if I can. I'd just like to see if there are some ways to make him better.
I have the basic 3.0 books and Oriental Adventures - any suggestions from other sources would be helpful if they include good detail on cost and requirements for creation. I've heard of an amulet that gives you +/+ as if your hands were magical, and I've heard of a way to make gloves or bracers flaming, shocking, etc., but don't know where to find the rules on such things.
Any help would be appreciated.