keterys
First Post
I'm wondering at the possible pitfalls of improving the slowed condition by adding "and the target cannot shift".
I figure I can test it out a little with some monsters by just adding that, and I could have a feat to add that to ray of frost, but before I do too much. It break anything? I've felt that slowed is just so rarely a real performer ability unless you just happen to not have melee wanting to be involved, get the drop on something, have a wall of fire or similar impediment, etc. Too dependent and completely meaningless on enemies near melee.
I figure I can test it out a little with some monsters by just adding that, and I could have a feat to add that to ray of frost, but before I do too much. It break anything? I've felt that slowed is just so rarely a real performer ability unless you just happen to not have melee wanting to be involved, get the drop on something, have a wall of fire or similar impediment, etc. Too dependent and completely meaningless on enemies near melee.