keterys
First Post
The '2 max' no matter what rule is interesting... but slow is already strong in that situation. I'm not sure that making it even stronger for denying people the ability to get into conflict at all is a good idea.
That is to say, I don't want to increase the situations in which slow denies a creature the ability to act at all (because that leads to boredom) but rather increase the usefulness of slow in situations in which there is not a lot of movement required (such as when creatures are in melee)
Not allowing shifts would perhaps have too much synergy with the fighter. Treating everything as difficult terrain would mean a slowed creature moves as easily on road as through brambles (actual difficult terrain) so that's less exciting. A penalty to Reflex would make for interesting synergies with other powers, hmm.
That is to say, I don't want to increase the situations in which slow denies a creature the ability to act at all (because that leads to boredom) but rather increase the usefulness of slow in situations in which there is not a lot of movement required (such as when creatures are in melee)
Not allowing shifts would perhaps have too much synergy with the fighter. Treating everything as difficult terrain would mean a slowed creature moves as easily on road as through brambles (actual difficult terrain) so that's less exciting. A penalty to Reflex would make for interesting synergies with other powers, hmm.