Nail
First Post
Hear, hear!TheEvil said:Life is too short for games I don't enjoy.
But seriously: How does being the DM change your answer?
Hear, hear!TheEvil said:Life is too short for games I don't enjoy.
Celebrim said:No, your not. You're operating on what you think I've presented, but you aren't listening. You keep thinking you are making strong objections, but really you are just setting fire to scare crows.
In brief, because I've no desire for a flame war. Content and rules are not completely equatable.
The relative power levels of the various ages of middle earth have little real effect on themselves and are only important if you want to run a coherent campaign over lapping all three, and in any event that debate has nothing really to do with my point.
I still don't need to explain to you the Ravenloft system in order to for you to play the game, so please don't pretend that I do.
We both reasonably expect that I would use those rules and not just discard them when it suits me, so obviously you're argument is with someone elses opinion and not with mine.
I don't assume people will understand anything. I've played with too many new players that not only have never played an RPG, but have never read a fantasy novel. The basic gist of your argument seems to be that the more expansively I explain the setting, the clearer that I'm being. What an amazing observation you've made. It seems to me that you are arguing that anything outside the SRD or not published by TSR isn't D&D. Ok, fine. So I'm playing D20 with alot of D&D related material available under the OGL. Happier? What's your point?
I'm sorry you've had some bad experiences with Storyteller's. I might well have been sympathetic with 'Storyteller games are deadly pretentious, no matter who is narrating them', but on 'dull' you lost me.
I suppose so. But I woudl like to point out that this statement doesn't contridict the previous one. Rules are both there for a reason and they are a hinderance.
Errr.. again you lose me. Fudge, Amber, LARP, heck 'let's pretend'... you can do alot of role-playing without anything like a rules system.
You know, some might say that the person who says role playing isn't role playing unless its played his way is being hyper-pretentious.
Some might say that the person who claims that the role playing that lots of people do isn't role playing - even though it meets the dictionary definition of role playing - because he doesn't like that sort of role-play is being hyper pretentious. Some might claim that the person denouncing whole role playing communities for not role playing in his manner as pretentious, is being a little pretentious. All I'm claiming though is that the person that thinks role playing is defined by rules and not by well, role playing might not know what role playing is - whatever he may know about games. And furthermore, I'm claiming that RPG's are distinct from other sorts of games in that the size of thier rules sets is inifinite, because no RPG can have rules expressedly for every possible situation and that if you approach the game backwards 'game' first, role playing second, that you are likely to see the whole of the game as what is contained within the pages of the rules. And when you sit down to the table, you are probably thinking in terms of what the rules let you do and not being your character. You may well enjoy that, and you are free to and I've even enjoy that on occassion, but my personal preference is not for that. The old adage goes that a role player can take off his RP hat and put on his gamer hat, but generally speaking the gamer has a harder time putting on the RP hat. Maybe you can, but I find in general that the adage is true.
UPDATE: I just thought of a question. I've played eight hour sessions of 1st edition D&D in which no dice where thrown and no rules where referenced. What role did the rules system actually have in the game? Would it have really mattered what the rules system was? Was I actually playing D&D? Was I actually playing a role playing game?
Telas said:Storm Raven: You may want to know that Celebrim referred earlier to a massive house rule document that he does distribute to his players. This may have gotten lost in the suffle, and may explain the "straw man" comments.
The whole "if you change it, it's not D&D" is just silly. I don't know of a game without house rules or the need for on-the-fly rules interpretation.
The DM has the right to reinterpret anything at anytime. No, it's not considerate or acceptable to do so, especially if it screws over a character, but it's his right. All this talk of an 'implied social contract' is sophomoric and ridiculous. Contracts give rights; players should indeed have a certain level of expectation, but they can't exactly sue or argue over it.
Again: There's no law against bad DMing. Players hold no trump card in arguments with the DM.
No they aren't, but both are necessary to evaluate what sort of game is being run.
Which is very different from your bald statement that "rules don't matter at all".
Actually, it has a great deal to do with what sort of game I can expect. The fact that you can't understand this indicates that you don't even know what sort of argument you are making. If I'm playing a game in which everyone is the same power level as hobbits, that's a very different game in tone and feel from one in which everyone is the same power level as First Age Noldor.
Your first argument was that the rule system doesn't matter at all. You defeat your own argument when you start saying "well, to accomplish this I'm going to use X rules." Because now you are saying that the rules system does matter.
No, but you need to explain that those are the rules you will be using.
Your first argument was that the rule system doesn't matter at all.
Except that your argument here has been that the DM can discard rules willy-nilly in favor of a good "story" because the rules don't matter at all. Which argument do you want to make?
No, I'm saying that once you have a DM who decides to set aside the rules for no reason other than "because I said so", you aren't playing D&D any more.
You are playing a different game, and one in which the DM is hiding the ball from the players.
Did you have a framework to inform your decisions?
Storm Raven said:Telas said:Again: There's no law against bad DMing. Players hold no trump card in arguments with the DM.
Sure they do. They have feet.
Telas said:Again: There's no law against bad DMing. Players hold no trump card in arguments with the DM. There's no guarantee that the RAW will be followed. There is, however, the option of politely discussing the matter afterwards or finding another table.
Nail said:Hear, hear!
But seriously: How does being the DM change your answer?
Telas said:Oh, look, there's the whole paragraph. And it seems that you're arguing with only a part of what I've said. Which leads me to believe that you're not here to actually discuss and possibly learn something, but to argue and put down people who disagree with you.
If you're trying to imply that I DM at a small table, try again. I have two people waiting for slots, and one trying to get back into my game. Apparently I'm doing something right, since there are other options out there.
The DM is like the judge in a courtroom (with the exception that you can always pick another DM). The table is his domain, and he is omnipotent. He can change the rules as he wishes.
Yes, it's rude and unprofessional and short-sighted to do so. But the players really can't do a damned thing about it, other than to complain, convince, or leave. That's it. No "implied social contract", no "save vs. DM", nothing. If this bothers you, you should play a game that is entirely objective, like chess.