wally said:
I guess I need to say this again...I am not trying to have this thread be about why 4e is good or bad. I am trying to get an idea from those who like to role-play and have reasons why things happen within the game rather than have the fighter turn to the cleric and say, 'I guess the PHB says you can only do that one time per day,' be the answer.
The explanation that works for me for, say, a martial daily, is the difference between the in-game explanation and the metagame explanation of 'using a daily'.
Let's take the Ranger ability to shoot two opponents with a single shot. Now, he can't just shoot
any two opponents like that; he can only do it if they lie along certain trajectories.
The in-game explanation for using this daily power? The ranger has
recognised that
those two orcs are in the right positions within their squares, relative to each other, and takes the shot.
The metagame explanation for using this daily power? The player
declares that
those two orcs are in the right positions within their squares, relative to each other, for the ranger to take the shot.
If the player doesn't use the daily power, then the orcs aren't quite lined up right, and in-game, the ranger recognises that it's impossible to hit both and doesn't try.
If the player does use the daily power, then the orcs are lined up just right, and in-game, the ranger recognises that he has an opportunity to hit both.
Essentially, the player is being the Hand of Fate - he can
create opportunities. The ranger doesn't have this luxury, but when the player creates those opportunities, the ranger can
exploit them.
-Hyp.