delericho
Legend
Easy: Make the ship more like a multilevel magic item.
For example:
Cygnus Light Attack Fighter
AC: 10+Pilot Reflex Save Base+Pilot Dex Bonus
BAB: +5 + Pilot Dex Bonus + Piloting Skill + Cybernetic/Genetweak Enhancement Bonuses
Deflection: DR150/-
HP: 250+Pilot HP+ 10xPilot Skill
Manueverability: +10 to Piloting Checks for Manuevers
Then add equipment bonuses for stuff crammed in the ship.
Makes it fun and easy, and I've playtested it to Hell and back.
Yep, that's essentially what I'm looking for.
Depends on the game and the ship generation rules.
Nova Wars? Not even close. A super-capital ship has HP in the 100,000's or millions, shields in the 10,000's or 100,000's.
For really big ships, the current system is probably about right - the ship becomes the base with the PCs influencing particular aspects of its operation. It's those medium vessels, like the Millennium Falcon, that are difficult. Those are the ones where the PCs remain the important part (with the ship secondary), but the operation does need to be based on multiple PCs.
(And, in particular, your suggested "+10xPilot Skill" for hit points would be problematic here, as the PCs may well switch rolls mid-encounter.)
But I certainly don't think this is all an insurmountable issue.