Would it at least be a Choose-Your-Own-Adventure style book?With video games being specifically excluded? I'd probably read a book.
If it's one of a group of GM+3 or more, we play without them, they suck the consequences.This happened to us recently. Someone cancelled on game day and we had nothing to do. Any suggestions for 3-4 people left holding the bag?
ETA No video games

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.