Emirikol said:I hope raise dead and about 500 spells and magic items go away focusing more on character and role-play instead of magic and magic items
jh
Punch. Definitely. Then kick him in his 19th century nads.darkseraphim said:Now, a question. If, by some remote miracle of scientific aberration, Steve Jobs was able to meet Babbage - do you think he'd shake his hand? Or punch him in the face?
Kesh said:That's what the mob rules are for. I just wish they'd made those rules OGL instead of putting them into a locked-down product.
But also a finite number of attack rolls, which makes them manageable opponents from a dice perspective.Victim said:Err, what? The mob rules are anti-mook rules - they make the swarms of weak guys into dangerous foes, instead of easily killed wimps.
Nifft said:But also a finite number of attack rolls, which makes them manageable opponents from a dice perspective.
Cheers, -- N
Yeah, really:Sundragon2012 said:Wayne Reynolds popularized this style. Its technically fine for what its worth, but the characters are often hideous abominations. Every warrior or predatory monster has biceps as large as its head at least. The swords alone would weigh 25lbs and the non-warriors are freakishly gaunt. Impossible poses reminscent of superhero comics moreso than any classic and believable fantasy work. This work evokes something other than fantasy IMO and I do not like it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.