Exactly!Expecting them to perfectly model reality is asking a bit much, but I'd like them to at least wave at reality as it goes by and make some sort of effort to model it.
Lan-"the best design model is to go with reality until something - usually magic - says otherwise"-efan
The answer to this is limiting high level magic. If my daughters have unequal numbers of cookies, there are two ways to fix the problem. Provide more cookies so that there is an even split (which means providing too much WAHOO!) or taking away cookies. I know which one my daughters would prefer, but that doesn't make that the right answer.I really dislike this notion that abundantly available magic gets a free pass to do extraordinary things in a game that presents those who do not possess magical talent as peers to Clerics, Wizards, and Sorcerers. Magic is a fictional construct that can be defined in whatever way we please. If a fighter is supposed to be an equally valued companion to a wizard or cleric than constraints need to be placed on the spell caster that makes the fighter just as valued.
There are two reasons I like magical healing to full after a night's rest while I hate non-magical healing.
- It's magic. It's a world where gods actually exist, people channel arcane energies to create fire from nothing, and intelligent creatures other than humans actually walk the ground. In a world where you can literally bring someone back from the dead, I have zero problems with gods granting someone the ability to heal wounds.
- The healing character has to expend valuable resources that are then not available for the rest of the day. No throwing out the "healstick wand of CLW" argument BS, because that's a separate issue that could easily be solved by some other means. Indeed, it's as simple as disallowing it, which I've done before and will likely do again. (It also was only an issue in 3E that didn't occur in 2E and before.)
I'm not asking for the world to go back and pretend 4E didn't happen. I'm asking for 5E to support my preferred playstyle. It's fine if they don't. I'll play something else. But if they'd like me to provide them with some of my disposable income, they'll need to find some way to go back and provide the playstyle that previous D&D editions supported, something 4E just didn't do. So far, even after playtesting, my only real gripe with 5E is the overnight healing to max HP/HD.