Mercutio01
First Post
4 x as much isn't 28 times as much, as in 4E, so yes I stand by my point that in OD&D, BD&D, and AD&D, the difference between a regular 0th level farmer and 1st level PC is minimal, especially when a 0th level farmer legitimately has the ability to kill a 1st level PC.Wait, are you kidding me?
A 1st level fighter has three to four TIMES more HP than the commoner (6+Con - which he can have up to +4, a feat no commoner can ever match), has saving throws better than the commoner, can use all armor and several weapons, AND can gain xp. A very, very important distinction. That commoner in AD&D will ALWAYS be 2 hp, no matter what.
Not at first level they didn't.Clerics had spells.
With stupidly low percentages that ensured that even 0th level commoners routinely caught thieves in the act.Thieves had thief abilities, again, feats which no commoner can ever match.
Yes, I ignored optional characters that are obviously unbalanced. Perhaps when we consider the fact that a commoner in 4E is a minion with 1 HP and all starting characters have 20+ HP you could see that the gap between 0th level commoners and PCs has grown exponentially.I also notice that you ignored the other classes - rangers start out possibly with TEN TIMES more HP than a commoner (2d8+con). Monks are in a class all on their own.
Which I did point out did I not? Didn't I say that if I wanted to play a game where I didn't start out as Joe the slightly above average that I would start at level 3 or 4? I believe, in fact, that I said exactly that!And, besides that, by third level, the PC's are essentially super human. Even if they only start "a little" above Joe Average, by the end of a fairly short period of play, they're no longer Joe Average.
Who's we? And my point is that I like those handful of sessions which aren't replicable in 4E, but so far seem to be exactly so in 5E.Considering that we only play 1st level for a handful of sessions, what's your point?
But some play is at 1st level, and that style of play is ignored if we just skip to the equivalent starting power of much more powerful than a commoner, as 4E did. Low level play didn't play as low-level for me when I played it. 5E, thankfully, does.Most play is not at 1st level. Most play is 2nd or 3rd level and higher.
Exactly.AWhile it's true most of the game is played at higher than 1st level, it can still take time to get there.
That is exactly what my point was.Where it falls down for me is when there's such a big gap between commoner and 1st. 1e solved this by introducing the idea of 0th level as a bridge. 3e tried to solve it by allowing levels in - among other things - commoner; interesting idea but a bit of a nightmare for bookkeeping. 4e ignored it, and made the gap bigger as well.
I dispute that completely. A 0th level character has the legitimate ability to kill a 1st level character in either of those editions, which simply is not the case in 4E. That rabble "monster" simply cannot kill the PC. Its ability scores are dwarfed by the PC. The PC is not just a bit above average. The PC starts out already a hero. That's my objection.And a 1st level fighter in AD&D is way better than a 0th level character - and in 3.X a first level fighter is way better than a 1st level commoner.
So far, in the 5E playtest, gameplay has gone back to where I think it should be. The 1st level party is not already a group of heroes. Indeed, in the first encounter with kobolds, my current playtest group had the fighter knocked down to 3 HP, and two others knocked down to half total HP, which honest-to-goodness felt awesome, and I'm playing one of those knocked down to half (the halfling rogue).
We're not talking 3E here, which increased the starting power level but also added NPC class levels to try to compensate. Does that NPC have the chance to one-shot the fighter in 1e?You'd be talking about the 0th level NPC here? Who dies automatically if he doesn't win initiative? And who dies again automatically if he doesn't one-shot the armoured fighter?
Really? You really think that in 4E a rabble might be a match for the wizard? The wizard can easily kill 1/round with Magic Missile, forever. And the rabble cannot do enough damage to even really hurt the wizard, let alone kill him in one shot.OK, so the rabble might be a match for the wizard
Would it shock you to know that I actually agree with this? The prep time as DM is the major problem I have with 3E, even using random-creators for NPCs. It's the one thing I think 4E did the best, until the numbers didn't work. And I don't/didn't have the time, money, or inclination to kick in even more money to buy a book* that fixes a system that shouldn't have been broken in the first place.Mostly built on the idea that as DM I don't need the whole pile of information that goes into a PC's character sheet. Or the hassle of designing a PC for an expendible encounter. 3e took things extremely far one way, 4e possibly overcompensated.
*MM3, right? So the third supplement of monsters finally fixed monster math? That didn't come out until almost exactly 2 years later? I don't play a game for 2 years hoping for a fix. I play a different game instead, which I did.
And all of this really is moot because I think 5E has done extremely admirably well in bringing back my preferred playstyle, with the only exception being the healing rate, and that's already been addressed by the designers.