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(Inactive) Psion's Return to the Tomb of Horrors (IC)

[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]

Peja mulls it over. "Trip on foot'll take mebbe three days. A bit risky either way...we could easily be set upon overland but scryin' an' teleportin'll risks discovery ter boot." The dwarf pulls on his beard, thinking. "I think we'd do well ter walk. If a wizard's involved, scryin' might be just the flag 'e needs ter forewarn o' our visit. An' in me own experience, I'd rather not let the wizard know we're acomin'. Tricksies, they are. Might decide ter fly away."
 
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[imager]http://users.gmpexpress.net/adkohler/game/Kullrund1.jpg[/imager]

"If it's only 3 days away then I think that we should walk. Besides, a bit of excercise should do us some good. I noticed that I seem to be a bit flabbier lately." say Kull in complete seriousness while patting his stomach. This is despite the fact that anyone that has eyes can see his stomach muscles ripping through his shirt.
 

[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]

Peja thinks a bit, eyeing Doorgath all the while. "There is 'nother way...we git our 'ands on a bit o' this an' a bit o' that down at the market, like. Delundar willin', an' joinin' 'ands in ritual with those o' us what as can wield magic, we can amplify me magic an' cut down ter just one castin' o' teleport." Peja says this slowly, as if puzzling things out as the words come from his mouth. "Might be expensive if'n we fail, but we can be there in nearly no time at all. Doorgath? Think Reisha'd be willin' ter forego solid land under 'er feet?"
 
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[imager]http://users.gmpexpress.net/adkohler/game/Doorgath_100_120.jpg[/imager]

Look...if Reisha's size is tcha' problema, I can just polymorf her for a while...she won't appreciate being a cat, but that should do for some minute, and I can dispell it once we arrive. Besides, for me it's ok to spend some gold and spells for it, if you agree...
 

CanadienneBacon said:
Peja mulls it over. "Trip on foot'll take mebbe three days. A bit risky either way...we could easily be set upon overland but scryin' an' teleportin'll risks discovery ter boot." The dwarf pulls on his beard, thinking. "I think we'd do well ter walk. If a wizard's involved, scryin' might be just the flag 'e needs ter forewarn o' our visit. An' in me own experience, I'd rather not let the wizard know we're acomin'. Tricksies, they are. Might decide ter fly away."

[imager]http://home.metrocast.net/~adkohler/game/Garrel1.jpg[/imager]

Garrel nods, "But the same applies by foot. He will have guards, alarms and so on. And we don't even know he is still there. If we scry and immediately teleport. It does not give him much time to react. Hmmmm, I will try a divination, maybe that will help."

Garrel casts divination and asks, "Will scrying D and immediately teleporting to him allow us to confront him better than an overland treck to X.

Fill in D's name and the location we are planning to visit.
 
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[sblock=Garrel]
Garrel divination (1d100=75)

The voice of your deity's messenger reverberates in your mind. "The wizard's curiosity has led him to his doom; seeking to glance upon him avails you not. In his former lair lies important knowledge. A speedy journey avails the task before you."
[/sblock]
 

[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]

Peja waits with as much patience as he can muster for Garrell to finish his divination. Not one prone to piety, even when communing with a deity is concerned, Peja begins to stamp his feet in anxious irritation. When Garrell is done, Peja tugs at his graying beard and grunts. "Whatchyer learn? If'n we got a fix on this mage, we kin couple that with them directions the sage give us, an' just walk o'er the wind ter git there. Don't know why I did no think o' that earlier." The dwarf raps a fist on his head. "Noggin's gettin' a bit dense with age, mebbe."

[sblock=OOC]Wind walk, then? Good idea, whoever had that back in the OOC thread. I don't often get a chance to use the higher level spells. Woulda never thought of wind walk vice teleport. Good call, whoever had it.[/sblock]
 
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[sblock=OOC]Let's get this done. Aided by the description from the sage and whatever Garrell can chip in from the divination, Peja casts wind walk and transports everyone, Reisha included. I'll amend my spell list to reflect the casting of a 6th level spell.[/sblock]
 

[sblock=OOC All]
To keep things rolling, I am assuming that Garrel passes on his info and everyone goes along with Peja's plan, leaving the eagle to catch up.
[/sblock]

Peja invokes the power of Delundar to render the party into a cloud-like shape and bear them aloft. The divine magic whisks the party along at a breathtaking rate.

As they follow the course described by the sage Ahrens, it becomes clear that it could have easily been a rough travel, with much difficult forest terrain in the foothills and loose gravel up the slope.

Worse yet, as you soar above the slope, you spy some giants near the top of the slope that would have caused some problems for those traveling by land.

As you finally arrive at the described mountain valley where Desatysso was supposed to reside, you see the building before you in a state of disrepair:

Illustration4_600.jpg
 
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[imager]http://users.gmpexpress.net/adkohler/game/Doorgath_100_120.jpg[/imager]

"Freya will catch with us in two days. Ok...now what? Let's go and get thcha' tower down..." Doorgath stretches and restores his animal companion back to its normal dimension. Reisha growls and looks around: she doesn't seem to miss being a cat.
 

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