(Inactive) Psion's Return to the Tomb of Horrors (IC)

[imager]http://users.gmpexpress.net/adkohler/game/Kullrund1.jpg[/imager]

Kull looks around at the ruined building(s).

"It looks like Desatysso doesn't like to work outside much. Either that or he got a little closer to the Devourer than he expected."

"Is there anything you spellcasters need to cast before I go inside for a look?"
 

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A wide semicircle of cleared meadowland abuts the reddish-gray cliff face. The clearing surrounds an old stronghold, single-storied save for one ruined tower on its right edge. The building is constructed of stone, but it has obviously seen better days. The cleared area has been paved with red flagstone. Chest-high weeds and thick bushes grow profusely up through cracks in the pavement.
 

[imager]http://users.gmpexpress.net/adkohler/game/Davreya_120.jpg[/imager]

Davreya brushes his windswept hair back into place. "Excellent use of magic, Peja. Anyone mind if I take a look around?"

Davreya scans the exterior of the building, looking for anything unusual. Once his cursory examination is over, he sits cross-legged on the flagstones and slips a scroll out of his belt pouch. "I'll use this to get an idea of what's inside. Won't take but a moment."

[SBLOCK=OOC]Davreya first attempts a simple spot check to notice anything unusual: Spot check. (1d20+13=17) He then casts Arcane Eye from his scroll and moves the eye over to the ruined building, getting as much of a look at the floor plan as he can with the spell's eight minute duration.[/SBLOCK]
 

The building has a number of small windows, which appear too grimy to see anything beyond. The entry door looks barred, but there are numerous cracks, mainly in the roof.

There are three major rooms on the front end of the stronghold you could potentially examine with the arcane eye. Examining the entry chamber to the left, you see that beyond, there appear to be four grimy hill giants, awake and alert, one trying to peer out through the grimy window.
 

[imager]http://users.gmpexpress.net/adkohler/game/Davreya_120.jpg[/imager]

"Woah!" Davreya breaks out of his trance and jumps to his feet. "Somebody's home!"

"It looked like giants--four of 'em. Through the entry chamber, to the left. I don't think they've spotted us. The windows look too grimy to see out of or into to, but I'm not one hundred percent sure of that, so we'd better be careful."

Davreya casts mage armor, then draws his rapier.
 

[imager]http://users.gmpexpress.net/adkohler/game/Kullrund1.jpg[/imager]

"Looks like I might have to introduce them to a friend of mine!" say Kull, drawing his falchion and setting off in the direction of the hill giants.

Taunting the rest of the party as he runs off, "Catch me if you can!"

[SBLOCK=Psion]This will probably be my last post until about 8am Monday morning (it is about 5:15pm on Friday afternoon to give you some idea of when that will be.) I'm happy for you to take control of Kull and make his rolls for him if this encounter turns into a combat (it looks like it will). Just follow what I posted in the OOC thread. He won't use any of his Oil of Bless Weapon just yet. Probably wise to save them for the time being. He'll rage once he gets into melee range with the hill giants and it looks like a fight is going to happen.[/SBLOCK]
 

[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]
Peja frowns at Kull's hastiness and calls out after the half-orc, "Hey! Kull! You! Hey!" Getting no reply at all other than a view of Kull's backside as the half-orc rushes into the building, Peja sighs and gets up. "Through the entry chamber, ter the left, Davreya? Right-o."
[sblock=Psion]Peja will move until he gets inside. Once inside, Peja will slow down in order to try to not be surprised by any lurking foes. Spot and Listen +7. If Peja comes across the giants and the giants have weapons that can be sundered, Peja will attempt to sunder their weapons with his quarterstaff. Sunder +20. If Peja's first sunder attempt fails because the giants are too large, Peja will forego trying to sunder their weapons in favor of casting bull's strength on Kull, then magic circle against evil (good for 140 minutes) on himself. After that, it will probably be necessary to cast cure spells on the party. :heh: Peja will help whomever looks to be in the most trouble.[/sblock]
 
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As you approach, the giants issue forth from the building bearing rocks, pieces of masonry, and loose cobblestones, ready to hurl...

[sblock=Initiative - All]
Initiative: Peja, Ari, Garrel, Doorgath, Kullrund, Davreya (1d20=6, 1d20+2=16, 1d20+2=22, 1d20=12, 1d20+3=23, 1d20+7=22)[/sblock]

Everyone but Peja beat the giants in initiative. The giants are currently 100' away. Feel free to post your actions in any order. I'm not going to use a map for this one unless it becomes important. Just track your movement in terms of distance from the giants.
 

Psion said:
Everyone but Peja beat the giants in initiative. The giants are currently 100' away. Feel free to post your actions in any order. I'm not going to use a map for this one unless it becomes important. Just track your movement in terms of distance from the giants.

[imager]http://home.metrocast.net/~adkohler/game/Garrel1.jpg[/imager]

Garrel looks on as Kull rashly charges forward and sighs, "Well so much for making a plan..."

Activate blinking via ring move forward 30', full defense.
 
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[imager]http://users.gmpexpress.net/adkohler/game/Davreya_120.jpg[/imager]

"Hmm...I guess that works." Davreya casts greater invisibility, shielding himself from the giants' gaze. Once hidden, he ignites his Illumian sigils with a quick thought, then breaks into a brisk jog, moving to take a position beside Garrel.

[SBLOCK=OOC]The spell is his standard action for this round, activating the sigils is a free action, so he'll be able to move 30', which should keep him fairly close to Garrel.

Davreya will stay near Garrel, moving as he does. He'll flank with the first giant that engages Garrel, using sneak attack and unleashing the shocking grasp stored in his weapon. His attack roll would be at +16 (including flanking bonus, invisibility bonus, and the bonus from his power sigil). His damage would be 1d6+3 (rapier) plus 3d6 (sneak attack) plus 5d6 (shocking grasp). Note that the brilliant energy weapon ignores any armor bonuses or shield bonues they might have, and the greater invisibility negates their dexterity bonus.

If a giant somehow manages to spot and successful strike Davreya, he will pull back and move closer to Peja. Assuming his spell allows him to remain unseen, however, he will continue to work with Garrel and use flanking to their best advantage.

When the invisibility wears off (this is round 1 of 8), Davreya will pull back and reconsider his strategy. He will try and take the opportunity to use a standard action and douse his power sigils before becoming visible again.[/SBLOCK]
 

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