(Inactive) Psion's Return to the Tomb of Horrors (IC)


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[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]

Peja fingers the gold-laced vest embroidered with shattered chains with interest. "Hmmmmm..."

[sblock=Psion]
Knowledge (religion) +15. 16.http://invisiblecastle.com/find.py?id=841750
Knowledge (history) +9. 27.http://invisiblecastle.com/find.py?id=841752
Knowledge (arcana) +2. 15. http://invisiblecastle.com/find.py?id=841754
I have rolled an inordinate number of ones using invisible castle. :( Can Peja think of anything relevant about the vest?[/sblock]
 

[imager]http://users.gmpexpress.net/adkohler/game/Davreya_120.jpg[/imager]
"My arcane eye has faded, Garrel. I can cast another one, of course, but I don't believe we need it right away. After all, if there's anybody else in there, they surely must have heard the noise of this battle."

Davreya begins making his way over to the doors the giants left hanging open. As he does so, he passes Peja kneeling beside the merchant's body. "I can examine those items, if you like," he says, pointing to the ring and vest. "I can even cast a full analysis spell to identify the exact nature of their magic, though we might wish to secure the area before I start any time-intensive rituals."

After taking a quick glance at each of the items, Davreya heads over to the doors and peers inside.

[SBLOCK=OOC]I'll make a couple of Bardic Knowledge checks just to see if either of these itmes might be famous enough that I might have read about them before: Two Bardic Knowledge checks. (1d20+14=26, 1d20+14=19). I'll look at the vest first, then the ring. Then I'll attempt a Spot check at the doors to see if I notice anything unusual inside: Spot check. (1d20+13=18)[/SBLOCK]
 

Davreya and Peja look over the ring and, drawing from their collective knowledge, seem to agree that it is likely that the vest somehow assists the wearer in escaping from bindings, shackles or the like.

The ring does not seem to distinctive enough appearance that it occurs to either of you as having any historical significance.
 

[imager]http://home.metrocast.net/~adkohler/game/Garrel1.jpg[/imager]

Garrel says, "Well these things radiate magic, and I agree lets explore more before worrying over it too much..."

Potion, vest, and ring are magic.
Potion - Faint Transmutation
Vest - Faint conjuration and transmutation
Ring - Faint Transmutation
 
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[imager]http://users.gmpexpress.net/adkohler/game/Ari_150_120.jpg[/imager]

"I don't wish to seem impatient, gentlemen," Ari says, walking forward, "but perhaps we should see if our host is available?"
 



The doors through which the giants emerged is a huge double door, 10 feet high and 15 feet wide, and carved with many runes and glyphs. Black enamel covers the exterior of the doors, save for a few rusty spots where the enamel has worn off.

Peering into the doors thrown open by the giants, you see a rectangular room. The door you look through is a double door. There are doors on the other three walls of the room, all single doors (if large.)

Everything in the chamber shows the signs of neglect and the stamp of unrelenting time. Cracks run rampant in jagged zigs and zags across the flagstone floor and tilted walls. The plaster upon the ceiling, once apparently depicting an underwater scene, has peeled and fallen away to the extent that it is impossible to see what the subject of the painting once was. Beyond the plaster is the cracked stone of the ceiling. In the very center of the chamber is a low circular basin, in the center of which is a chipped and broken marble statue of a leaping dolphin. It looks to have once been a fountain, but no water runs now; instead, stagnant green liquid pools just below the lip of the basin. West of the fountain, a large fire burns in a rough firepit built with debris, providing dim light for the chamber.

[sblock=OOC]
I'm not quite sure how I am going to do maps yet. I was fiddling with something, but it's not quite ready yet. Thought I'd put this out there and get you all rolling.
[/sblock]
 


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