Psion
Adventurer
Garrel's investigation.
[sblock=ruling]
I'm going to rule that you use up a minimum of 1 minute for each time you transition to the ethereal plane using the cloak of etherealness.
[/sblock]
Left Room:
This small, rectangular room contains the shattered and smashed remnants of what was probably a bed, a bureau, and perhaps one or two other wooden items that have been so reduced to their component parts that it is now impossible to say for certain what purpose they fulfilled when they were whole. Rotting tapestries hang upon the walls, and a large yellowed and insect-eaten bear skin covers most of the floor, perhaps once serving a plush carpet but now just a tattered mess.
Room ahead:
The door to this room is barred from within by a large beam.
The eastern portion of this chamber appears to abut the actual rock of the cliff face against which the stronghold was built. A rough tunnel, perhaps 15 feet wide and 10 feet tall, opens in the center of the native rock wall, leading into darkness. The remaining walls and ceiling of the chamber are stone blocks, showing massive untended cracks. Small bars hold the upper portions of what were once ceiling to floor tapestries. The southern extent of the room contains a large heap of debris made up of dried grass, animal pelts, and torn and ripped tapestries obviously salvage from the walls of this very room. Against the north wall, a bonfire provides flickering illumination in the chamber.
Right room:
Smashed flat against the floor and broken into three separate pieces is the top of a large oak table. The finely carved legs are splayed out. A crystalline chandelier that looks to have once been suspended from the ceiling now lies shattered upon the floor. Piled in four corners are the broken remnants of wooden chairs.
There is a door exiting to the east.
[sblock=Revised Room Map]
[/sblock]
[sblock=ruling]
I'm going to rule that you use up a minimum of 1 minute for each time you transition to the ethereal plane using the cloak of etherealness.
[/sblock]
Left Room:
This small, rectangular room contains the shattered and smashed remnants of what was probably a bed, a bureau, and perhaps one or two other wooden items that have been so reduced to their component parts that it is now impossible to say for certain what purpose they fulfilled when they were whole. Rotting tapestries hang upon the walls, and a large yellowed and insect-eaten bear skin covers most of the floor, perhaps once serving a plush carpet but now just a tattered mess.
Room ahead:
The door to this room is barred from within by a large beam.
The eastern portion of this chamber appears to abut the actual rock of the cliff face against which the stronghold was built. A rough tunnel, perhaps 15 feet wide and 10 feet tall, opens in the center of the native rock wall, leading into darkness. The remaining walls and ceiling of the chamber are stone blocks, showing massive untended cracks. Small bars hold the upper portions of what were once ceiling to floor tapestries. The southern extent of the room contains a large heap of debris made up of dried grass, animal pelts, and torn and ripped tapestries obviously salvage from the walls of this very room. Against the north wall, a bonfire provides flickering illumination in the chamber.
Right room:
Smashed flat against the floor and broken into three separate pieces is the top of a large oak table. The finely carved legs are splayed out. A crystalline chandelier that looks to have once been suspended from the ceiling now lies shattered upon the floor. Piled in four corners are the broken remnants of wooden chairs.
There is a door exiting to the east.
[sblock=Revised Room Map]

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