(Inactive) Psion's Return to the Tomb of Horrors (IC)

Garrel's investigation.

[sblock=ruling]
I'm going to rule that you use up a minimum of 1 minute for each time you transition to the ethereal plane using the cloak of etherealness.
[/sblock]

Left Room:

This small, rectangular room contains the shattered and smashed remnants of what was probably a bed, a bureau, and perhaps one or two other wooden items that have been so reduced to their component parts that it is now impossible to say for certain what purpose they fulfilled when they were whole. Rotting tapestries hang upon the walls, and a large yellowed and insect-eaten bear skin covers most of the floor, perhaps once serving a plush carpet but now just a tattered mess.

Room ahead:

The door to this room is barred from within by a large beam.

The eastern portion of this chamber appears to abut the actual rock of the cliff face against which the stronghold was built. A rough tunnel, perhaps 15 feet wide and 10 feet tall, opens in the center of the native rock wall, leading into darkness. The remaining walls and ceiling of the chamber are stone blocks, showing massive untended cracks. Small bars hold the upper portions of what were once ceiling to floor tapestries. The southern extent of the room contains a large heap of debris made up of dried grass, animal pelts, and torn and ripped tapestries obviously salvage from the walls of this very room. Against the north wall, a bonfire provides flickering illumination in the chamber.

Right room:

Smashed flat against the floor and broken into three separate pieces is the top of a large oak table. The finely carved legs are splayed out. A crystalline chandelier that looks to have once been suspended from the ceiling now lies shattered upon the floor. Piled in four corners are the broken remnants of wooden chairs.

There is a door exiting to the east.

[sblock=Revised Room Map]
RttToH_map2.jpg
[/sblock]
 
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[imager]http://home.metrocast.net/~adkohler/game/Garrel1.jpg[/imager]

Garrel will use up the remainder of his minute scouting abit farther afield... After all, he is ethereal, what are the chances something could happen? Lol, but if it does it will be bad though.

After that he returns to the group and tells about what he saw
 
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[sblock=OOC]
Fenris2 said:
Garrel will use up the remainder of his minute scouting abit farther afield... After all, he is ethereal, what are the chances something could happen? Lol, but if it does it will be bad though.

What's "a bit"? I'll assume you go one "layer" further in each room. Map updates will have to wait until I get home.[/sblock]

Chamber off to right of tunnel:

This is a small spur off of the main tunnel, too small to accommodate a giant, being only 5' wide and 8' tall. A slab of rock in the entryway looks conspicuous to your trained senses. It could potentially be a trigger to a trap...

The chamber itself appears to be undisturbed, a thick patina of dust having settled on all its contents. Every available wall supports a wooden rack of thin, diagonally crossing wooden beams, each piece exquisitely carved in the semblance of a leafy vine. Suspended on almost every point of wooden intersection are dark wine bottles, so dust-covered that their labels are hidden. This chamber appears to be a long-abandoned wine cellar.

Down tunnel:

The tunnel begins to wind upwards steeply into the mountainside.

Beyond the door in the right room:

Opens into an oddly shaped room.

The eastern wall of this room appears to be composed of native rock. Elaborately carved into the rock is a huge fireplace fully 10 feet wide and deep. A large marble mantle has been affixed above the fireplace, the entire affair bordered with immaculately laid black tiles. Even with the apparent absence of fuel, a large fire burns and flickers within the hearth. Scattered about the rest of the chamber are the remains of leather furnishings. The southeastern corner of the room protrudes in a concave curve of black stone, in which is set a bivalve door of stone. There is a gaping hole in the roof at the room's southwest corner.
 

[imager]http://users.gmpexpress.net/adkohler/game/Davreya_120.jpg[/imager]

"My first thought was that this place was abandoned," Davreya muses. "I assumed that the giants must have just moved in here for shelter, and that their presence keeping just about everyone else away."

Davreya kneels and carefully examines the tracks in the dust. "But it might not be that simple. This place...is still in use. And whoever they are, they didn't have any trouble commanding giants to serve as their guard."

"Garrel already poked his head in here, right?" Davreya asks, pointing to the left door. "And he didn't say anything...so I'm guessing it must be clear. I'm going to go take a look. Kull, will you back me up?"

Davreya pulls open the left door and steps inside cautiously, senses alert.

[SBLOCK=OOC]Assuming we aren't instantly attacked or hit by a trap, Davreya will try and kick most of the bear rug out of the way (so that the floor is clear), then tear the tapestries down, and then search through the broken furniture.[/SBLOCK]
 

Davreya searches the room to the left (north). It appears to have houses somebody at one time. You find a few remnants of personal items that former occupants might have uses (a brush and comb, some soap, a fragment of a washbasin, a few shards of cloth), but nothing of real value or interest.
 

[imager]http://users.gmpexpress.net/adkohler/game/Davreya_120.jpg[/imager]

"Hmm..." Davreya looks down at the broken comb in his hand. "This room looks clear, everybody." He motions Peja and the others into the room. "And I'd suggest we use this as our base of operations as we explore this place. There's only one entrance, and it looks easily fortifiable. Handy if we have to camp here tonight, gods forbid."

"I'm going to go take a quick look through that southern door."

[SBLOCK]In the southern room, Davreya will examine the table and the fallen chandelier, attempting to note whether or not the crystal has any value.[/SBLOCK]
 

[imager]http://users.gmpexpress.net/adkohler/game/Kullrund1.jpg[/imager]

"Sure I can back you up Davreya.", Kull replies.

Kull follows Davreya first into the North room and then into the South room, falchion drawn just in case it is required.

"If we're going to use this area as a base I think we should air it out a bit first. Some of this stuff looks a little mouldy. Anyone have any spells that might help?"

[sblock=OOC]Once we've searched the South room and made sure that it's safe Kull will start clearing out the North room.[/sblock]
 

[sblock=updated map]
RttToH_map3.jpg

[/sblock]

Davreya scours the southern room. The chandelier looks like it was once a significant work of art, but many of it's finer crystals are shattered or missing, leaving only smaller or broken crystals. Together, they might net 20 gp.
 

[imager]http://home.metrocast.net/~adkohler/game/peja.jpg[/imager]

Peja shuffles in after the others, looking around with interest at the stonework inside the building. After viewing the mouldy condition of the room, Peja grunts then sneezes. "Little mold never hurt anyone. Hate to waste a spell on mere tidyin'. Were there sommat in here ye wanted or needed?"
 
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[imager]http://home.metrocast.net/~adkohler/game/Garrel1.jpg[/imager]

Garrel says, "Its good enough for a base right now. But, whatever lump of evil villianry is commanding those giants is sure to show sooner rather than later. Lets be on guard."

OOC: just an FYI down there in my last post it said Garrel returned and spilled the beans about what he saw
 

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