(Inactive) Psion's Return to the Tomb of Horrors (IC)

[imager]http://home.metrocast.net/~adkohler/game/Kullrund1.jpg[/imager]

"So where do we go from here?", asks Kull.

"And did you disable what you thought might have been a trap in the room with the wine it Garrel? It sounds like it could be dangerous"

"Are we going to make camp in this room and wait until tomorrow to look further or should we press ahead now?"
 

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[imager]http://home.metrocast.net/~adkohler/game/Ari_150_120.jpg[/imager]

"I could try to blast a hole in the wall," Ari says, smiling, "but I'm not sure that's what you have in mind. I'll see if I can tidy up."

[SBLOCK=OOC]
Prestidigitation to clean stuff up a bit.[/SBLOCK]

[SBLOCK=Spells Used]
0 Level: 1/6 -- Prestidigitation
1 Level: 0/8
2 Level: 0/8
3 Level: 0/8
4 Level: 1/8 -- Greater Invisibility
5 Level: 1/7 -- Ball Lightning
6 Level: 2/5 -- Superior Resistance, Chain Lightning

[/SBLOCK]
 

[imager]http://home.metrocast.net/~adkohler/game/Davreya_120.jpg[/imager]

As the others mill about, Davreya quietly slips one of the cracked crystals into his pocket. Not really worth anything, he thinks, but a nice little momento nevertheless.

After giving the room one final glance, Davreya walks over and examines the door leading east. "Hmm...probably not trapped, but it's better to be safe than sorry." He leans down and carefully examines the door's lock and hinges.
 

[imager]http://home.metrocast.net/~adkohler/game/Kullrund1.jpg[/imager]

"If that door is locked I could "oil" the hinges for you if you want.", says Kull, with a wry grin.

[sblock=OOC]I'm not trying to play Kull as a "look at my muscles" body-builder type. He just likes to be helpful wherever he can. Plus he has fun flexing his muscles and creating a bit of chaos and wanton destruction every now and again! :) [/sblock]
 


Olaf the Stout said:
"And did you disable what you thought might have been a trap in the room with the wine it Garrel? It sounds like it could be dangerous"

"Are we going to make camp in this room and wait until tomorrow to look further or should we press ahead now?"

[imager]http://home.metrocast.net/~adkohler/game/Garrel1.jpg[/imager]

Garrel replies, "No, but I see you are eager to taste some treasure eh? I must admit it tempts me too. And, it is a room likely to be from before D left, maybe with a secret door or something in it..."

If the others concurr, Garrel will attempt to disarm it.
 

[imager]http://home.metrocast.net/~adkohler/game/Davreya_120.jpg[/imager]

Meanwhile, in the broken chandelier room, Davreya stands up, his examination of the east door complete. "I'm beginning to wonder if we'll find anything interesting in this area...seems to be little more than broken furniture and mold. Clearly anything of significance must be inside the mountain itself, up that passage that Garrel spotted. Still, common sense says we should make at least a cursory examination of all the of the rooms in this area, even if they contain little worthy of our attention"

But as he opens the eastern door and steps through cautiously, his eyes grow wide with surprise. "Hello, what's this?" The mysterious fuel-less fire draws Davreya's attention. "If that's not magical, then I'm Peja's uncle." Davreya activates his detect magic, examining the fire from across the room. He then sweeps his gaze across the rest of the chamber, attempting to spot any other signs of magic.
 

Fenris2 said:
If the others concurr, Garrel will attempt to disarm it.

[sblock=OOC]
Garrel disable device (1d20+20=23)

Ow.
[/sblock]

Garrel tries to disable the rocky pressure plate. Trying to pry the plate loose to access the mechanism apparently set it off. The passage constricts, but Garrel's nimble reflexes easily evade the worst from the trap... nonetheless, does not manage to get into the room

[sblock=OOC]
Garrel reflex save vs. trap (1d20+16=35) (I put the wrong number in, -5 to displayed.)
[/sblock]

Realizing the nature of the trap is magical, not mechanical, Garrel identifies the actual part of the floor not the step on and marks it so anyone in the party can avoid it.

[sblock=OOC]
Garrel disable device, try 2 (1d20+20=31)

The trap is considered "circumvented" not "disabled".
[/sblock]

There are 87 bottles of wine in the storage room. None appear magical or unusual in any way. They are, however, fine vintages and could be quite valuable to an interested buyer.
 

nonamazing said:
Davreya activates his detect magic, examining the fire from across the room. He then sweeps his gaze across the rest of the chamber, attempting to spot any other signs of magic.

Both the hearth and the doors to the tower radiate strong conjuration magic.
 

[imager]http://home.metrocast.net/~adkohler/game/Ari_150_120.jpg[/imager]

"Now, let us not lose sight of why we've come here," Ari admonishes her companions. "I'm as fond of trinkets and treasure as the next lady, but we have a sage to find."

Seeing Garrel trip the trap, Ari jumps back in surprise.

"My, someone certainly didn't want anyone sampling their wine."
 

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