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Incarnum interest level?


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Li Shenron said:
I want variants which can be integrated seemlessly into the existing core rules. I don't know how MoI works, but if it introduces specific classes, specific skills, specific everything, that's not an approach that appeals me usually.

No new skills. The feats can be used by any character, and add incarnum use to the game. Feats can open up soulmelds to the non-incarnum base classes; there are prestige classes that can add incarnum to normal PCs, and you also have a Cleric/Incarnate multiclass and likewise for Wizard/Incarnate.

Cheers!
 


MerricB said:
No new skills. The feats can be used by any character, and add incarnum use to the game. Feats can open up soulmelds to the non-incarnum base classes; there are prestige classes that can add incarnum to normal PCs, and you also have a Cleric/Incarnate multiclass and likewise for Wizard/Incarnate.

Cheers!

yeah, it isn't like adding shadow magic or spellfire or similar things.

still many of the prereqs for the feats are pretty closely tied together.

con 13 for many of the general incarnum feats
 


The flavor is meh. The mechanics themselves have promise. I'll be toying with them for awhile to make them more pleasing for my game and my group, because they could represent very well a sort of magic in my setting that has been for a long time only weakly represented.
 

I spent fifteen minutes or so checking it out and wasn't really impressed. There wasn't anything that made me want it or sparked my imagination.

Edit: I'll save my money for Magic of Eberron and Heroes of Horror.
 
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Bobitron said:
I spent fifteen minutes or so checking it out and wasn't really impressed. There wasn't anything that made me want it or sparked my imagination.

Edit: I'll save my money for Magic of Eberron and Heroes of Horror.


Having seen all three, I'd say that Magic of Eberron is your best bet on a limited budget. I have the other two and will get the third (our Eberron DM already has it).

I have quite a bit of love for Incarnum, and would like to use it, possibly as a focus of a campaign or for some flavor elsewhere. Heroes of Horror is heavy on fluff and light on crunch, being more about mood and tone...I haven't fully digested it, so far, but it's kind of on the dull side. I'd say it's the book I'm least impressed with in the last year of WotC releases.
 

From what I've seen, my interest level in Incarnum is zero. :\

I do plan to give it another look, but it just didn't move me. I don't dig on new core classes or races (as a general rule) and find the insistence that every new book include a few to be getting annoying.
 


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