Mystery Man
First Post
Not gon' doit.
Li Shenron said:I want variants which can be integrated seemlessly into the existing core rules. I don't know how MoI works, but if it introduces specific classes, specific skills, specific everything, that's not an approach that appeals me usually.
MerricB said:No new skills. The feats can be used by any character, and add incarnum use to the game. Feats can open up soulmelds to the non-incarnum base classes...
MerricB said:No new skills. The feats can be used by any character, and add incarnum use to the game. Feats can open up soulmelds to the non-incarnum base classes; there are prestige classes that can add incarnum to normal PCs, and you also have a Cleric/Incarnate multiclass and likewise for Wizard/Incarnate.
Cheers!
Bobitron said:I spent fifteen minutes or so checking it out and wasn't really impressed. There wasn't anything that made me want it or sparked my imagination.
Edit: I'll save my money for Magic of Eberron and Heroes of Horror.