Grandpa said:
I apologize for dragging out this old thread. I just didn't get a chance to thank everyone for the great feedback.
I'm chiming in late, mostly because there seemed to be a consensus with which I agreed. There's a deeper problem I think you'll find, but I'll get to that at the end of this post.
Grandpa said:
I decided to (1) not let him roll stats for his animals, (2) figure out some way to allow standard MM advancement as he raises levels (and check out MotW for more info), (3) put off a ruling on armor (but do some research on dragon hide for possible solutions) and (4) throw out the oath restriction on weaponry (and possibly work on a new weapon list for my campaign).
I'm with you on all but number four. I'd caution against changing any rule, completely. I'd recommend making an exception to a rule before outright changing it. To whit, create a particulr, single weapon of legend of which he has or discvoers knowledge. Allow him to gain such a weapon through adventuring. Perhaps even check out the "weapon leveling" rules so that it becomes something that will grow with him but requires a continual "investment" from him. It's my opinion that if you want something special, as a player, you have to be willing to give up something to get it.
Grandpa said:
His latest question was about whether or not the spell speak with animals should help with his training with the handle animal skill. After much thought I decided not to allow it, but also decided that the animal friendship spell itself would grant a +5 to his handle animal checks with regards to tricks, effectively making it a DC 10 on simple tricks (success on take 10) and 15 on complex tricks (success on take 10 with 5 ranks in handle animal of appropriate animal type).
Myself, I'd allow Speak with animals to help, if, and only if, used on top of Animal Friendship and Animal Handling. Maybe lower the +5 to +3 and allow "Speak" to gain an additional +2. Overall it's still +5 and requires more time, spell expenditure, and discovery. This assumes that as he is doing the training he, either doesn't know the DC or the rolls are done by you in secret, so that he only finds out the advantage through trial and error.
Grandpa said:
I thought some of you that helped out would be curious how it went. Again, it was a great help. I hope the DM'ing goes well!
Sorry, so late to the thread, but as I said above, it semed that I would only be echoing the thoughts of others.
On another note, though, I think you need to nip his "wheedling" in the bud. He seems to be constantly asking for you to change the rules of the game to suit his whim. It will definitely cause problems down the road as he keeps asking for more and more.
I know that it wasn't directly asked, but I'd like to proffer some advice on how to handle this. Please, disregard, if you feel it to be too heavy handed.
The next time he asks for something, tell him you will think about it then tell him that you've reconsidered something else you've allowed but with which you didn't feel comfortable. Do this each time he "wheedles" for something outside of the rules. Each time he tries to take more ground, show him the result is that he losses ground he has previously taken. Eventually he'll start looking for ways to use the existing rules and stop trying to change the rules for immediate advantage (something that ultimately hurts the game).
Just two cents...
