Finally got the skinny on the influence action. Works as follows:
So seems a lot cleaner and simpler than some of the Playtest rules. I don't hate this, I think it reinforces the DM purviews to just have certain creature unwilling to do certain things no matter how convincing the party is, but provides reasonable DCs for most of the middle ground work. I am suprised they choose Intelligence rather than wisdom for this, wisdom has generally been the discerning stat (and insight is based on it).
- If the request is something the creature would just do, no check is just succeeds
- If the request is something repugnant to the creature, or against their alignment, no check it just fails. (aka no 30 persuasions to convince someone to kill for you just because you talk that good).
- If they are "hesitant", its a DC 15 or Intelligence score of the target (whichever is higher). Check depends on what method you are using (intimidation, persuasion, deception, etc).
So seems a lot cleaner and simpler than some of the Playtest rules. I don't hate this, I think it reinforces the DM purviews to just have certain creature unwilling to do certain things no matter how convincing the party is, but provides reasonable DCs for most of the middle ground work. I am suprised they choose Intelligence rather than wisdom for this, wisdom has generally been the discerning stat (and insight is based on it).