Info from the WotC 2007 January to April Catalog

00Machado said:
Speaking of Age of Worms, given the number of adventures WotC is putting out in the first half of 07, I'm guessing that's why they didn't approve Paizo releasing a hardcover Ago of Worms campaign.

Wait, seriously, they didn't? Aww man. Was waiting to run that when the HC came out. Didn't hear about this till just now. :(

Oh yeah, out of curiosity, what's a "Saddle-stitched" book?
 

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Dog Moon said:
Wait, seriously, they didn't? Aww man. Was waiting to run that when the HC came out. Didn't hear about this till just now. :(

Oh yeah, out of curiosity, what's a "Saddle-stitched" book?
I may be mistaken, but I believe "saddle-stitched" referred to center-stapled books, like the thinner modules. I can't figure its use here, but I just copied out of the catalog. Could they have meant perfect-bound? (softcover with a flat spine)
 

Lots that piques my interest. I am particularly interested in the Gateway to the Realms novels. Haven't bought any since 96-97, wonder if it truly is a gateway for new readers comeback readers.

Complete Scoundrel looks interesting. I am now aptly awaiting teasers from the WotC website. Expedition to the Demonweb Pits sounds fairly cool and I wonder if it has anything do with Lolth's comeback.

Complete Scoundrel, Dungeonscape and the Magic Item Compendium are defintely must buys.
 

Why is it that these product catalogues never get my name right? For Dragons of Faerun, they had me written as Eytan Burnstein. For the Magic Item Compendium, that have me written as Evan Bernstein. Is it really that hard?? It's absolutely infuriating!
 

Dog Moon said:
Wait, seriously, they didn't? Aww man. Was waiting to run that when the HC came out. Didn't hear about this till just now. :(
Right now I wouldn't worry about it so much. I would really like to see the Adventure Path as a hardcover myself, but at the moment it isn't worth getting all worked up about. I'd give it till GenCon of next year. If it isn't out by then, then I'd worry.
 

thalmin said:
I may be mistaken, but I believe "saddle-stitched" referred to center-stapled books, like the thinner modules.

Exactly. True saddle-stitching doesn't use staples, though, it uses wire. Which is why it's called "stitched."
 


philreed said:
Exactly. True saddle-stitching doesn't use staples, though, it uses wire. Which is why it's called "stitched."

Is it better or worse quality? [like does it last longer than staples?]

Edit: I guess I'm mainly just trying to figure out 'what's the point?' Why a single book like that during those months?
 
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thalmin said:
A D&D Adventure
Barrow of the Forgotten King
Ed Stark

The mighty statue of a forgotten king stands atop a lonely hill overlooking the town of Kingsholm. No one remembers the ancient sovereign or his dynasty, but locals shun the graveyard on the hillside near the statue. Sinister shapes lurk among the tombstones, and evil stirs in the catacombs below.
Barrow of the Forgotten King is a D&D adventure designed for 2nd level characters. The first in a three-part series, it can alos be run as a stand-alone adventure. It features a new and exciting combat encounter format designed to make the Dungeon Master's job easier.
February 13, 2007
Saddle-stitched 64 pages
$19.95/$24.95 CAN
Excellent. Another great looking adventure.

A D&D Supplement
Dungeonscape
Jason Bulmahn and Rich Burlew

Dungeonscape is the lastest in the "Environment" series of player-and Dungeon Master-friendly supplements. It focuses on a particular type of terrain, in this case the dungeon. It presents new character options for characters that like to explore dungeons, as well as tools for Dungeon Masters to create exciting and memorable dungeon environments.
Dungeonscape is a book about exploring and building fantastic dungeons. It gives players exciting new options for their dungeon-delving characters, and it gives Dungeon Masters the specific tools they need to create interesting and fun dungeon encounters and envirnments with little effort. The book includes new feats, new teamwork benefits, dungeon survival gear and tips, information on delving guilds, and ready-to-use dungeon encounters and maps.
February 13, 2007
Saddle-stitched 160 pages
$29.95/$37.95 CAN
Cool. :cool:

A D&D Supplement
Magic Item Compendium
Andy Collins, Mike Mearls, and Stephen Schubert
Additional design by Evan Bernstein, Frank Brunner, John Snead, and Owen K.C. Stephens

This Supplement for the Dungeons & Dragons game presents over 500 new magic items, including affordable items no adventurer should ever be without, as well as more than 750 of the best magic items from previously publishedD&D game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website.
Each magic item is presented and catalogues in a new, easy-to-reference format that includes a read-aloud text description of the item.
March 6, 2007
224 page Hardcover
$34.95/$44.95 CAN
To be expected since they did the Spell Compendium. I'll have to wait and see if I actually buy this one.
 

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