I mean, basically, at your table, as a player or GM, what do you prefer, subjectively?
I don't prefer either. I view this as a setting design element. Some campaigns (and rule-sets) call for one approach, and others the other approach.
I mean, basically, at your table, as a player or GM, what do you prefer, subjectively?
I think you might be putting the cart before the horse. PCs with high stats and magic items and cool powers are far more likely to survive that fight with the dragon. So PCs are superior to NPCs because they survive these fights far more often, which is a result of their PCness in most games.In our games, what makes you superior to other's out there are the achievements that you made. The fact that you somehow survived that fight with that dragon is what makes you superior, not your stats, not your powers, or the magic item that you carry.
Do you have a page reference for that? If not, please keep the silly edition-warring out.I have noticed that 4th edition is more about the player's winning than anything else and we don't really care for that.
Do you have a page reference for that? If not, please keep the silly edition-warring out.
I think there's a positive that can come out of this in terms of this thread so please bear with me. Funnily enough, in early 4e I actually agree that with rules as written and following the "official" modules, my experience was that 4e was focusing on the players as both special (our characters all started as somebodies) and due to the way how death works compared to previous editions, there felt like your character had a few more second chances up the sleeve. I can see how someone might interpret this as focusing on the players "winning".Do you have a page reference for that? If not, please keep the silly edition-warring out.ForeverSlayer said:I have noticed that 4th edition is more about the player's winning than anything else and we don't really care for that.
I think there's a positive that can come out of this in terms of this thread so please bear with me. Funnily enough, in early 4e I actually agree that with rules as written and following the "official" modules, my experience was that 4e was focusing on the players as both special (our characters all started as somebodies) and due to the way how death works compared to previous editions, there felt like your character had a few more second chances up the sleeve. I can see how someone might interpret this as focusing on the players "winning".
This style of play is neither objectively better or worse but just different. Some don't care for this approach while others feel it is has dramatically improved their gaming enjoyment at the table. I hope most of us have got to the point where we can analyze these differences without feeling the need to attack or defend any particular style of play or edition. Life is too short and there is never enough time for gaming and the fun it provides.
Best Regards
Herremann the Wise
I think there's a positive that can come out of this in terms of this thread so please bear with me. [SNIP] I hope most of us have got to the point where we can analyze these differences without feeling the need to attack or defend any particular style of play or edition. Life is too short and there is never enough time for gaming and the fun it provides.
Best Regards
Herremann the Wise