Initiative Question

In cyclic initiative and a system that measures things based on turns instead of rounds there's effectively no such thing as going last after the first round. You may be last in the round, but you're always going before the first person in the next round.

Once everyone has gone once, you're going on your turn. If it's still important to you to "go first," you can ready an action to go during the "first" person's turn. You lose no actions, and now your initiative is set to just before theirs, so you're going first instead of last.
 

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Our group has been playing 4e for 8 months now and we roll initiative each round (I didn't read the rule correctly and assumed you should). What has happened is that the PC's will "hold" at times to continue any effect they don't want to break. It really adds a level of complexity to combat, and they have just started to make it work well. Now that I have read this post and re-read the rules, I'll only roll once and see what the guys prefer.

Again, this site has been more valuable than anything out there. Thanks!
 

It looks like you may have missed another rule as well, since delaying doesn't normally let you maintain a power longer. Check out PHB page __, though the basic idea of it is that delaying doesn't extend beneficial effects or cause negative effects to end early.
 

It looks like you may have missed another rule as well, since delaying doesn't normally let you maintain a power longer. Check out PHB page __, though the basic idea of it is that delaying doesn't extend beneficial effects or cause negative effects to end early.

Thanks, James. I guess that's a problem with my group and I. Most of us have been playing since the late 70's and we "read" the rules without reading them. I just brought out the PHB and will be re-reading a ton prior to playing this Friday.
 

As a DM, I allow a person to hold action, but on the turn that they declare such a hold (readied or delayed, doesn't matter) - I resolve sustains and ongoing effects.

If anything I might penalize them because we re-evaluate all effects again if they delayed when they choose to action. (But not readied as that's not really a full combatant round, just the execution of a held action.)
 

Hmm. I was going to add my 2 cents to this thread, but after the attitude spewed forth in the post prior to this one, I've changed my mind. Ugh.
Later,
Gruns
I agree. Putting someone on an ignore list because they've disagreed with you? That's more than a little strange...

These boards are generally a friendly and welcoming place... let's keep them that way.
 

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