The Myopic Sniper
Hero
I didn't start following Next development until December so I didn't have the earliest packets, but I was kind of surprised that they did apply the scaling die modifiers to attack and magic bonuses. It would only need to be a column on each class and instead of +1, it would simply say d4 and +5 would get a D12. I don't really see the problem in general except for rolling extra dice (which seems to be something they are going for in this edition) and the fact that your skill dice could be at a different level than your attack, magic or initiative dice. If the math needs to be retuned a bit, it would probably only involve adding a +1 to all AC values.
My concern is that while I am having fun rolling and adding the extra dice now, I wonder if I will feel the same way in a couple of years and start craving static bonuses for the sake of simplicity. I am not sure that is anything that the playtest can account for though.
My concern is that while I am having fun rolling and adding the extra dice now, I wonder if I will feel the same way in a couple of years and start craving static bonuses for the sake of simplicity. I am not sure that is anything that the playtest can account for though.