I'm running a modified version of the Rod of Seven Parts in my homebrew world. I've already got a strong chaotic based female power and frankly, I don't want to duplicate her. I have the Queen of Air and Darkness, the goddess of the Fey. So, I'm trying to adapt some things to jive more with that.
To that end, I'm taking the conversions of the spyder-demons and tooling them over to be Fey Creatures. They're not meant to even be exact transitions, I'm making some off the cuff changes to match them up with my world, my style, and ... well, exisiting miniatures.
For instance, in my Type 1 ... the Kakkuu, I replaced Darkness for a spell of the same level, since I'm not really comfortable with DMing magical darkness. I'm also not a fan of a low hit die creature having teleport without error at will, so ... I made a change there. I also wanted them large. The web conversion with the Kakkuu seemed unnecesarily different, so I just pulled the large spider out of the vermin section.
So, assuming this is the correct place, I'd like folks to take a look over this creature. I'm looking to fix in a CR (for XP) and to see if there's something I really messed up on.
To that end, I'm taking the conversions of the spyder-demons and tooling them over to be Fey Creatures. They're not meant to even be exact transitions, I'm making some off the cuff changes to match them up with my world, my style, and ... well, exisiting miniatures.

For instance, in my Type 1 ... the Kakkuu, I replaced Darkness for a spell of the same level, since I'm not really comfortable with DMing magical darkness. I'm also not a fan of a low hit die creature having teleport without error at will, so ... I made a change there. I also wanted them large. The web conversion with the Kakkuu seemed unnecesarily different, so I just pulled the large spider out of the vermin section.
So, assuming this is the correct place, I'd like folks to take a look over this creature. I'm looking to fix in a CR (for XP) and to see if there's something I really messed up on.