Insight's "In the Shadow of Giants" [OOC]

I think I've finally got all the mechanical stuff fully written up, let me know if anything isn't clear or if you would like anything done differently.

[edit: I guess I'll make this the post where I collect everything together, still adding things here and there.]
[edit2: Added the portrait, it's kind of a quicky and I haven't had a chance to colour it yet.]

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SabenBW.jpg


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[sblock=Saben]Saben

"I will help you."

Male Half-Elf Paladin 10
Experience 20,500/26,000
Initiative +7; Senses Passive Insight 21, Passive Perception 19
HP 89; Bloodied 44; Healing Surge 22; Surges Per Day 12
AC 30; Fort 20, Ref 22, Will 22
Resist none
Speed 5
Action Points 1
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Dilettante
:ranged:Sacred Flame (standard; encounter) ✦ Divine, Implement, Radiant
Ranged: 5
Attack: +12 vs Refl
Hit: 1d6+6 radiant damage, and one ally Saben can see chooses either to gain 9 temporary hit points or to make a saving throw.

At Wills
:melee:Enfeebling Strike (standard; at-will) ✦ Divine, Weapon
Melee: Weapon
Attack: +15 vs AC
Hit: 1d8+6 damage. If Saben marked the target, it takes a –2 penalty to attack rolls until the end of his next turn.

:bmelee:Virtuous Strike (standard; at-will) ✦ Divine, Radiant, Weapon
Melee: Weapon
Attack: +15 vs AC
Hit: 1d8+6 radiant damage, and Saben gains a +2 bonus to saving throws until the start of his next turn.
Special: This power can be used as a melee basic attack.

Encounters
:melee:Valorous Smite (standard; encounter) ✦ Divine, Weapon
Melee: Weapon
Attack: +15 vs AC
Hit: 2d8+6 damage. Each enemy within 3 squares of Saben is subject to his divine sanction until the end of his next turn.

:melee:Hold Fast (standard; encounter) ✦ Divine, Weapon
Melee: Weapon
Attack: +15 vs AC
Hit: 2d8+6 damage, and the target is immobilized until the end of Saben's next turn.
Special: Saben can use this power in place of a melee basic attack.

:close:Astral Thunder (standard; encounter) ✦ Divine, Implement, Thunder
Close: Burst 3, Enemies only
Attack: +12 vs Fort
Hit: 2d8+6 thunder damage. Until the end of Saben's next turn, the target takes a -4 penalty to attack rolls.

Dailies
:melee:Majestic Halo (standard; daily) ✦ Divine, Radiant, Weapon
Melee: Weapon
Attack: +15 vs AC
Hit: 3d8+6 radiant damage.
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to Saben is subject to his divine sanction until the end of its turn.

:close:Name of Might (standard; daily) ✦ Divine, Implement, Thunder
Close: Blast 3, Enemies only
Attack: +12 vs Fort
Hit: 3d8+6 thunder damage, and the target is slowed (save ends).
Miss: Half damage, and the target is slowed until the end of its next turn.

:close:Ray of Reprisal (immediate interrupt; daily) ✦ Divine, Implement, Radiant
Close: Burst 5
Trigger: An enemy within 5 squares of Saben hits his ally.
Target: The triggering enemy.
Attack: +12 vs Fort
Hit: 3d6+6 radiant damage.
Miss: Half damage.
Effect: The ally takes half damage from the triggering enemy's attack.

Utilities
:close:Call of Challenge (minor; encounter) ✦ Divine
Close: Burst 3
Target: Each enemy in burst.
Effect: Each target is subject to Saben's divine sanction until the end of his next turn.

Virtue (minor; encounter) ✦ Divine
Effect: Saben spends a healing surge but regains no hit points. He instead gains 22 temporary hit points.

:close:Wrath of the Gods (minor; daily) ✦ Divine
Close: Burst 1
Target: Saben and each ally in burst.
Effect: The targets add +4 to damage rolls until the end of the encounter.

Channel Divinity (May only use 1 per encounter.)
:close:Channel Divinity: Divine Mettle (minor; encounter) ✦ Divine
Close: Burst 10
Target: One creature in burst.
Effect: The target makes a saving throw with a +4 bonus.

Channel Divinity: Divine Strength (minor; encounter) ✦ Divine
Effect: Add +0 damage to Saben's next attack on this turn. :p

Paladin Powers
:close:Divine Challenge (minor; at-will) ✦ Divine, Radiant
Close: Burst 5
Target: One creature in burst.
Effect: Saben marks the target. The target remains marked until Saben uses this power against another target, or if he fails to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.

While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include Saben as a target. Also, it takes 7 radiant damage the first time it makes an attack that doesn’t include Saben as a target before the start of his next turn.

On Saben's turn, he must engage the target he challenged or challenge a different target. To engage the target, Saben must either attack it or end his turn adjacent to it. If none of these events occur by the end of Saben's turn, the marked condition ends and Saben can’t use divine challenge on his next turn.

Saben can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. Saben can’t place a divine challenge on a creature that is already affected by his or another character’s divine challenge.

:melee:Lay on Hands (minor; at-will) ✦ Divine, Healing
Melee: Touch
Special: Saben can use this power 3 times per day, but only once per round.
Target: One creature.
Effect: Saben spends a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. Saben must have at least one healing surge remaining to use this power.

Items
Githyanki Silver Longsword +2
Critical: +2d8 psychic damage.
Power (At-Will ✦ Psychic): Free Action. All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal.
Power (Daily ✦ Teleporation): Free Action. Use this power when Saben hits with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.

Magic Holy Symbol +2
Critical: +2d6 damage.

Summoned Gith Plate Armor +3
Power (At-Will): Minor Action. Saben can banish this armor to a secure extradimensional location. At any point in the future, unless he is wearing armor, he can use another minor action to recall the armor. The armor appears on Saben as though he had donned it normally.

Cloak of the Walking Wounded +2
Property: If Saben uses his second wind while bloodied, he can expend two healing surges instead of one (gaining hit points from both).

Heavy Shield of Eyes
Property: Saben gains a +2 item bonus to his AC against opportunity attacks.
Power (Daily): Minor Action. Saben does not grant combat advantage when flanked by an enemy until the end of his next turn.

Bag of Holding
Property: This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.

Healer's Lore
When Saben grants healing with one of his cleric powers that has the healing keyword, add +4 to the hit points the recipient regains. (Saben does not currently have any cleric healing powers, listed for completeness.)

Group Defense
Allies gain a +1 bonus to all defenses against creatures marked by Saben.

Virtuous Recovery
Whenever Saben spends a healing surge, he gains 4 resistance to all damage until the start of his next turn.

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Alignment Good; Languages Common, Elven, Dwarven
Str 10 (+0)[+5] Dex 14 (+2)[+7] Wis 18 (+4)[+9]
Con 15 (+2)[+7] Int 8 (-1)[+4] Cha 18 (+4)[+9]
Acrobatics +7(+3), Arcana +4, Athletics +10(+6)*, Bluff +9, Diplomacy +16*, Dungeoneering +9, Endurance +12(+8)*, Heal +14*, History +4, Insight +11, Intimidate +9, Nature +9, Perception +9, Religion +9*, Stealth +7(+3), Streetwise +9, Thievery +7(+3)
* Trained Skill
Background: Military (add Athletics to skills available list)
Feats: Divine Healer, Group Defense, Implement Expertise (Holy Symbol), Weapon Expertise (Heavy Blade), Virtuous Recovery, Toughness
Gear 560gp, Githyanki Silver Longsword +2, Magic holy symbol +2, Summoned Gith Plate Armor +3, Cloak of the Walking Wounded +2, Heavy Shield of Eyes, Bag of Holding, Dagger, Bedroll, Fling & Steel, Belt Pouch, Trail Rations x10, Hempen Rope (50'), Sunrod x2, Waterskin, Grappling Hook, Hammer, Pitons x10, Everburning Torch, Tent

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[sblock=ministats]Saben- Male Half-Elf Paladin 10
Initiative: +7, Passive Perception: 19, Passive Insight: 21
AC:30, Fort:20, Reflex:22, Will:22 -- Speed:5
Resist:none
HP:89/89, Bloodied:44, Surge Value:22, Surges left:12/12
Action Points: 1
Powers -
Enfeebling Strike
Virtuous Strike
Divine Challenge
Githyanki Silver Longsword
Summoned Gith Plate Armor

Valorous Smite
Hold Fast
Astral Thunder
Sacred Flame
Call of Challenge
Virtue
Second Wind

Majestic Halo
Name of Might
Ray of Reprisal
Wrath of the Gods
Lay on Hands
Lay on Hands
Lay on Hands
Githyanki Silver Longsword
Heavy Shield of Eyes


Conditions:

Full character sheet[/sblock]
[sblock=Background]
Background
Saben had searched all his youth for a place in which he truly felt that he belonged. He had lived among the elves of the Ravenshadow Wood with his mother Lillawyn. He had traveled through human lands with his father Gareth the trader. He had sought the camaraderie of blood and hardship as a soldier. And though he had found friendship and acceptance in all these places he still lacked the sense of belonging that he so desperately craved.

It was not long after his military contract had ended that Saben found himself listlessly wandering the city streets of Valen. Without meaning to, his feet brought him before the mighty Temple of the Sun. With a sudden compulsion he ascended the steps to the area of public worship. At first he had felt trepidation, but as he entered into that hallowed place it seemed to melt away. Saben had never been a religious man, but he knelt and soon he was pouring his heart out in prayer. If there was an answer it came only in the form of an incredible sense of peace and belonging, and the realization that we all walk under the same sun.

From that point on Saben became a regular and devout attendee of the temple services. Seeking to understand his experience he studied the teachings of Pelor with great fervor. The devoted half-elf eventually came to the attention of the priests of the Temple of the Sun, and given his experience as a soldier he was recruited into the temple guard as one of the true faithful. Saben spent three years training and serving in this capacity, before approaching the High Priest with a request to be released from his temple duties. He felt compelled to go out into the world and bring the light of Pelor to those in need. The High Priest, seeing the conviction in Saben's heart, granted the request. Since that time Saben has had many adventures and fought alongside many valiant men and women, some of whom have become lifelong companions. Always though he has kept Pelor's mandate in his heart, doing his best to ease the suffering of others and throwing himself into the breach to protect those who need it most.

Personality & Appearance
Height: 5'10"
Weight: 157 lbs
Age: 34

Outside of the slightly exotic touch of being a half-elf Saben is not particularly remarkable in appearance. Of medium height and thinly built he doesn't seem much the warrior, especially when combined with his somewhat soft and pleasant demeanor. He typically dresses neatly, but plainly, in long sleeved tunics and britches, the only real adornment being a shining sun symbol that hangs about his neck and when out and about a sky blue cloak. His straight brown hair is cut to medium length and accompanied by a short beard and drooping mustache that tends to hide his smile. Behind the beard is a thin face with a sharp aquiline nose and steady blue eyes.

As the need arises he carries an ornate silver longsword of exotic styling and uncertain orgin, carved with strange sigils. Also, he has a large round metal shield of a golden hue, it looks quite similar to his holy symbol made large with a golden face at its center of which the eyes seem to be looking at you no matter where you stand. Perhaps the most unusual piece of equipment is his armour. If the time comes to fight he can summon it to him, donning it almost instantly. In stark contrast to the plain mode of dress he would otherwise assume the armour is a baroque seeming suit of full plate, the most memorable feature being the helm, which has a large crest that runs from side to side and a golden faceplate shaped in the image of a handsome impassive face.

Saben tends to be a pleasant and straight forward man. He has a tendency to cut to the heart of the matter, and prefers simple solutions. He is strongly driven to help others, believing it is his duty in life. His convictions and faith in Pelor are a defining feature of his personality, though it is unlikely you would find him trying to convert others. Saben prefers to spread the faith through example and action. He's not given to recklessness, but will throw himself into the breach for someone else.

Tidbits
The Ravenshadow elves have an usually strong relationship with the nearby human settlements. The regularly meet at trade meets to exchange goods, and it was at one such event that Saben's parents met. There is a very small but growing faction of elven youths that find this situation unsatisfactory and that have taken a more isolationist stance, their means have become increasingly belligerent.

Saben's mother, Lillawyn, is known among her people as a healer.

Saben's father, Gareth, is a traveling merchant. The Ravenshadow Wood stood at one end of his route, at the other lies the dwarven strongholds tucked far into the mountains, and in between the human kingdom where he plies his trade. It would be fair to say that Gareth is a bit of a lothario and Saben has a string of half-siblings along the route.

The Temple of the Sun is one of the largest and grandest temples in the kingdom. It wields considerable political clout and vast amounts of wealth. Unfortunately this had lead to some corruption in the upper ranks of the clergy.

The High Priest is a seemingly doddering old man named Azen the VII, a commonly taken name by the faith's high priests. He cares little for pomp and circumstance, and has a tendency to infuriate the high ranking priests that run much of the Temple's business.

The Temple Guard, is more than a simple group of watchman, a small but highly trained military force it serves has body guards for any priests that might require them as well as performing missions on behalf of the church. There is a fair amount of secrecy involved, and leaving is not necessarily a small thing.

His sword and armour are a matching set, found in the horded treasures of one the groups most recent foes (vague to avoid stepping on anyone toes). Saben is somewhat embarrassed by the garishness of the sword since he can't tuck it away where the heck the armour goes when he doesn't need it. He had the helm of the suit altered by a master dwarven smith to evocative of Pelor on the field of battle.

His shield is a relic lent to him by the Temple of the Sun to aid in his work on behalf of Pelor.

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Added Jharen Stonepeak's background.

[sblock=Character Sheet]
====== Created Using Wizards of the Coast D&D Character Builder ======
Jharen Stonepeak, level 10
Goliath, Warden
Guardian Might: Earthstrength
Background: Geography - Mountains (+2 to Dungeoneering)

FINAL ABILITY SCORES
Str 20, Con 20, Dex 12, Int 8, Wis 12, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 8, Wis 12, Cha 10.


AC: 28 Fort: 24 Reflex: 20 Will: 20
HP: 100 Surges: 14 Surge Value: 26

TRAINED SKILLS
Nature +13, Perception +11, Athletics +14, Dungeoneering +13, Heal +11

UNTRAINED SKILLS
Acrobatics +3, Arcana +4, Bluff +5, Diplomacy +5, Endurance +9, History +4, Insight +6, Intimidate +5, Religion +4, Stealth +3, Streetwise +5, Thievery +3

FEATS
Level 1: Weapon Proficiency (Waraxe)
Level 2: Weapon Expertise (Axe)
Level 4: Warrior of the Wild
Level 6: Markings of the Blessed
Level 8: Weapon Focus (Axe)
Level 10: Revitalizing Font of Life

POWERS
Warden at-will 1: Thorn Strike
Warden at-will 1: Strength of Stone
Warden encounter 1: Thunder Ram Assault
Warden daily 1: Form of the Relentless Panther
Warden utility 2: Eyes of the Hawk
Warden encounter 3: Earthgrasp Strike
Warden daily 5: Storm Strike
Warden utility 6: Bear's Endurance
Warden encounter 7: Mountain Hammer
Warden daily 9: Form of the Stone Sentinel
Warden utility 10: Earthstride

ITEMS
Summoned Earthhide Armor +3, Cloak of Survival +2, Lifedrinker Waraxe +2, Iron Armbands of Power (heroic tier), Heavy Shield, Boots of Free Movement (heroic tier), Belt of Vigor (heroic tier), Adventurer's Kit, Climber's Kit, Handaxe (5)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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[sblock=Background]
Jharen Stonepeak left his tribe in the Stormcrag Mountains after his Kho'valtorak (coming of age trial). During the traditional month wandering in the mountains alone and with no provisions but what he could find, he had a vision from the primal spirits that lived in the boulders, caves, valleys, and streams of his mountain home. That vision told him that his fate was not to be found amongst his people, but that his destiny would aid them greatly in their never-ending struggle agianst the giants of the Stormcrags.

After his Kho'valtorak, he returned back to his village only long enough to gather his meager belongings and sat farewell to his family. He wandered alone for many months in the lowlands, clashing with goblins, kobolds, and other lowly enemies.

One day, as he fought alone against a particularly vicious gang of goblins and their dire wolves, he was about to be overwhelmed. Instead, a group of four adventurers happened upon him and cut down the remaining foes. Jharen thanked the group, and told them that, per his people's custom, he must journey with them until he had saved each of their lives in return.

Over the years since then, the others have each told him many times that he has returned the favor. However, Jharen refuses to believe it, stating always that his friends were in no serious danger, and he had done nothing of importance. In truth, Jharen has repaid his debt many times over, but seeks always to justify remaining with his friends, and not searching for the destiny fortold on his vision.

Little did he know, his allies would play a part in that destiny...
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All character submissions are now closed. Please don't post anything new about your submission other than editorial corrections. I will post the character selections within the next 24 hours. At that time, we will hash out any discrepancies in backstories and such and get the ball rolling on this game.
 

Didn't quite get finished with my backstory, yet (got interrupted and then had little time to get back to it over the weekend :)), but the direction should be clear enough, either way.

Bye
Thanee
 



*** BIG CHARACTER ANNOUNCEMENT ***

First, I'd like to thank everyone who submitted characters for this game. Choosing a character concept and putting everything together isn't easy. But, we can only have so many characters...

Following are the characters selected for the "In the Shadow of Giants" game. Characters were selected by giving a 1-5 score in each of the following areas: Participation, Completion of Required Items, Character Concept/Originality, and Backstory Quality/Content. The highest score was a 17 and most were between 10 and 13.

I have selected a team of 6 characters:

THE TEAM
Controller: Seeker, Deva Wizard/Cleric MC (renau1g)
Leader: Brant Sorrenson, Hybrid Fighter | Warlord (hafrogman)
Slot 3: Corrin, Halfling Sorcerer (drothgery)
Slot 4: Saben, Half-Elf Paladin (Oni)
Slot 5: Gregor Stonehelm, Dwarf Fighter (Shaggy Spellsword)
Slot 6: Amos Wolfbrother, Half-Orc Ranger (Sparky)

... and two alternates:

Slot 7: Tok William, Half-Orc Fighter (Kobold Stew)
Slot 8: Cole Cinder, Dwarf Warlock (Vertexx99)

***

Now that selection is out of the way, the next step is to get everyone's mutual backstory together. I'd like you guys to handle this with minimal intervention from me. We're going to be starting the IC thread sometime tonight or maybe tomorrow (depending on time). We'll be handling the OOC thread (getting backstory together) and the IC (the game itself) simultaneously until you guys are happy with the backstory portion.
 
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PLEASE NOTE

I completely missed the scoring for one of the players and have had to amend the list. Please refer to the new list.

Sorry for the confusion.
 
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EN World hates me.

Odd that you should say that, since you made the selection.

I am disappointed, I'll admit -- I'd thought I'd been prompt, clear, enthusiastic, and genuinely believed I had a shot to be selected for a game that would continue for a while. I was very impressed with your ambitions for a 2- or 3-level pregame leading up to the larger campaign.

While I don't feel my contributions are obviously substandard, it's clear they are seen that way by others. If you have the time to PM me as to why I didn't make the cut at all, I'd appreciate the advice. Getting into these games is very difficult I find, though it's clear that some have the knack.

Thanks --

Kobold Stew.
 


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