Insight's Secret Wars OOC Thread


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Is anyone doing a gadgetty character?

In fact...is there a list of submissions I could see?

I'd hate to step on feet with anything.
 




WD - That was exactly my plan for Inertia... Interpose, Speed 8/Leaping 4, Toughness 12, and Ultimate Toughness.
Intercept!

Fly speed, no Ultimate Toughness, but normal Toughness of 14.

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Will be traveling on the weekend with only limited online access.

If 'The Visitor' isn't 'Comic' enough, I would also go with 'Grey Vanguard'.
 


Dangit...I got my inspiration late, so it's not quite done yet...but I'll pop it up in hopes that most of a submission is better than none. Besides, what superhero team is complete without a brainy one? :)

Echo
PL 10/150

ABILITIES:
STRENGTH 0 STAMINA 2 AGILITY 2 DEXTERITY 4 FIGHTING 0 INTELLECT 10 AWARENESS 5 PRESENCE 0

SKILLS:
Expertise: Science 5 (+15), Investigation 5 (+15), Perception 5 (+10), Technology 5 (+15), Vehicles 6 (+10)

ADVANTAGES:
Ranged Attacks (4), Inventor, Eidetic Memory, Attractive 1, Precise Shot, Improvised Tools, Well Informed, Improved Initiative, Fearless

POWERS:
Mark IV Omniblaster (Easily Removable, -14); 21
- 10mm Micro-minigun - Ranged Damage +10 (Multiattack, PF Accurate); 31pp
- Variable Laser - Ranged Damage +10 (Penetrating 8, PF Accurate, PF Variable Descriptor 2 (any EM wavelength)); 1pp
- Gyrojet - Ranged Damage +10 (Burst Area, PF Homing); 1pp
- Gas grenade launcher - Ranged Affliction +10 (Cloud Area, Fort save, PF Subtle 1); 1pp
- Laser-Taser - Ranged Affliction +10 (Concentration, Will save, PF Accurate 1); 1pp

Reconfigurable Hazardous Encounter Suit (Removable, -5); 20
- Armor plating - Protection +8 (Impervious 10, Dynamic), 19pp
- Myomer muscle overlay - Enhanced Strength +9 (Dynamic), 2pp
- Electrodynamic turbines - Flight +9 (Dynamic), 2pp
- Life support systems - Immunity (Cold, Heat, Radiation, High Pressure, Vacuum, Suffocation, Sensory Afflictions) (Dynamic), 2pp

Nano-cybernetic upgrades 18pp
Immunity +4 (Nanotech, Disease, Poison) 4pp
Quickness +4 (Mental Only; .5pp/rnk) 2pp
Comprehend +2 (Machines), 4pp
Communication +1 (Radio, PF Rapid; 4pp/rnk) 5pp
Super Sense: +2 (Radio, Low Light Vision) 2pp
Healing +1 (Reaction, Self Only), 4pp

OFFENSE:
Initiative +4
Close Attack +0
Ranged Attack +8

DEFENSES:
Dodge +8 [DC18] Parry +4 [DC14]
Toughness +2 (10), Fortitude +7, Will +7

COMPLICATIONS:
Mentor: Echo's "father" is still very involved in her life...perhaps overly so.

By The Book: Echo takes rules very seriously and can be overly rigorous in their application and interpretation.

The Electronic Girl: Because of the technology paralleling her nervous system, Echo is susceptible to electric pulses and attacks, which can cause her to temporarily overload.

[sblock=Background]For a time, there was a solo hero who went by the name Matrix. It was a robot, an actual artificial intelligence, albeit one from a different planet. Stranded on Earth by the crash of his craft, Matrix chose to adapt his purpose; the pursuit and apprehension of criminal beings...to his new home.

After awhile Matrix took on a sidekick...a human mutant with powers to mentally interface with and communicate with machines, as well as uncanny intelligence and fast mental processing. Going by the name Wire, she lent the stoic Matrix some much-needed social savvy and street smarts, along with being able to repair him and even work in a few upgrades despite the high technology level of his systems.

Wire was ultimately, tragically, killed in a high intensity battle with agents of TURMOIL. Matrix sustained damage as well, to the point where he was forced to copy his program into the only other computer on Earth that could hold him; an experimental prototype supercomputer at the university's science wing. Unable to repair his advanced body, the scientists instead installed Matrix as the new campus coordinator...running all the school's electronic equipment and functioning as combination IT guru and network specialist.

Despite lacking human emotions, Matrix gradually became aware that it 'missed' Wire. Accessing university records, it realized that there was a lab working on animal cloning. With a combination of clever manipulation of students and staff, and using the school's systems to their utmost, Matrix managed to recreate the experiment in an annex that it sneakily made sure no one ever used. Only instead of the animals the original used as subjects, it provided genetic material from Wire's body.

The baby was raised by an AI with a few primitive robots under its control in an annex of the science wing, and subjected to a few 'enhancements' of Matrix's own design as she grew. The AI named her 'Echo,' in reference to how she was meant to be a recreation of Wire. She shared Wire's formidable intellect, and gift with machines, from early on. Matrix educated her intensely, in both hard sciences and ethics, but the AI never quite knew what to do with her emotions, and so it chose to ignore them.

Now a young woman, Echo has followed her 'father's footsteps as best she can as a member of Forever Freedom. Notably, like her mother, she was able to intuit how to repair...to some extent at least...Matrix's old body. Though far from combat-ready, Matrix is at least mobile again.[/sblock]

Abilities 46 + Skills 13 (26 ranks) + Advantages 12 + Powers 62 + Defenses 17 = 150 / 150
 
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H4H -
Well I've already given Inertia Teamwork, Setup, and Interpose, so mechanically there's not much to do to make her more team-friendly, but we should figure out how they fit.
I like the Trio idea - Ricochet, Inertia, and Velocity, the speedy science trio. (Better name required), but then they had a fallout with Velocity.. Maybe someone was dating Velocity and they broke up? (Not sure if velocity is male/female) Or they got offered a position on the Forever Freedom team, and Velocity opted to go solo (Felt the other two were slowing him/her down, he's probably faster?)

Either way I'm thinking relations with Velocity may be slightly strained but still friendly. As for Ricochet/Inertia, any thoughts on the background there?

Hmmm. I like the trio idea. Each one represents Newton's Three Laws of Motion.

Inertia = Law of Inertia
Velocity = Law of Accelaration & Force
Ricochet = Law of every action there is an equal and opposite reaction.
 

Jemal,

I was looking over your build and noticed this power.

Inertial Slam: Damage 7 (Str Based), Penetrating 7, Area: Shapeable 2(60ft), Accurate, Limited: Move with attack using Speed (-7), Side Effect: If any target successfully resists, Inertia takes damage(-7) - 15pp

Two Points. For the Area Extra to be applied to the Str portion of the damage it needs to be applied to the Str ranks in the powers. This amounts to 6pp.
Area Effects do not have attack rolls so Accurate is not needed.
This makes the Power cost 20pp.

I thought it might be neat to give her some actual Inertia Inducing Powers. Like Affliction (Hindered, Immobile, Paralyzed). Maybe as an alt power of the slam attack?

Just a thought. :)
 

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