Insight's Secret Wars OOC Thread

I like the Trio idea - Ricochet, Inertia, and Velocity, the speedy science trio. (Better name required), but then they had a fallout with Velocity.. Maybe someone was dating Velocity and they broke up? (Not sure if velocity is male/female) Or they got offered a position on the Forever Freedom team, and Velocity opted to go solo (Felt the other two were slowing him/her down, he's probably faster?)

Either way I'm thinking relations with Velocity may be slightly strained but still friendly.

For the record, Velocity is female. I like this sort of thinking -- I am looking for ways your characters can be tied into the NPC I mentioned. It's not a deal-breaker if you can't manage it, but it's a nice bonus.
 

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Here's the list of major NPCs with their general ages and genders.


Heroes:

THE ATOMIC LEAGUE
The Atomic League is a group of scientists who were transformed by their nuclear experiments into super-powered beings. Though they are ostensibly "good", the law and the public do not trust them.
  • Core (M; 30s): Acts as a "battery" for radiation-based powers
  • Halflife (F; late 20s): Projects radiation
  • Lady Nuke (F; 30s): Has radiation-based melee attacks and effects
  • Meltdown (M; 20s): Uses microwave radiation to heat up objects and people (this is changed from the initial description; I changed his powers)

THE CRUSADERS
The Crusaders are a quasi-governmental entity first established to keep various super-powered beings from becoming national security threats. Though the Crusaders are associated with the US Government and other world governments, they act independently (for the most part).
  • Between (F; 20s): Teleporter
  • Captain Epsilon (M; age unknown, appears 30s - 40s): Super strong with some magical equipment
  • Glitter Girl (F; 20s): Uses magic dust and beams to blind and damage
  • Metabo-Lad (M; late teens): Has superhuman speed and metabolism
  • Prodigy (M; early teens): Telekinetic and telepathic powers
  • Steelclad (F; age unknown): Armored suit
  • Super-Fly (F; 30s): Shrinks and becomes strong and quick

SOLO HEROES
  • Avatu (M; age unknown): Alien from another dimension with super advanced technology
  • The Duelist (M; appears 30s): Immortal swordsman
  • Omen (M; late 20s): Uses precognition and other psionic abilities in melee combat
  • Velocity (F; 20s): Speedster

Villains:

ASSAULT & BATTERY
This pair of thuggish supervillains are pretty powerful together, less effective apart.
  • Assault (M; 30s): Charges up improvised weapons
  • Battery (M; 30s): Strong and tough, a tank

MAIDENS OF MAYHEM
The Maidens of Mayhem are an all-female group of supervillains.
  • Amp (F; early 20s): Lightning powers
  • Entropy (F; 30s): Destroys objects and weakens her foes
  • Epicenter (F; late 20s): Causes earthquakes
  • Jade (F; early 30s): A ninja, with all that entails
  • Scream (F; early 20s): Uses sonic powers

TURMOIL
Turmoil is the major supervillain group of the setting. They are most often set against the Crusaders.
  • The Claw (M; 30s): Uses a powerful ultra-technology claw
  • Dr. Hand (M; 40s): Telekinetic powers
  • The Golem (M; age unknown): Magical construct, a tank
  • Lilith (F; age unknown): A demoness with mind control powers
  • Midnight Shadow (M; 30s): Uses various darkness based effects
  • Mountain (M; late 20s): A tank that grows to epic size
  • Obsidian (M; late 20s): Uses strange black energy to various effects
  • Red-Eye (M; late 20s): A sniper of superhuman ability

SOLO VILLAINS
  • The Mask (M; age unknown, possibly 40s): Uses gadgetry and super skills (think evil Batman)
  • Nemesis (M; late 30s): Steals powers
  • The Oracle (M; 50s): Superior magical abilities
  • Queen Cyborg (F; age unknown): A giant cybermechanical villain
  • Tick-Tock (M; age unknown): Time-based powers
 

Well, I did have an idea involving twins before I scrapped it from not being able to find gestalt rules. It might be interesting if Nightingale was actually the twin brother of Scream. Originally, the twins had trained to both take over for their mother, but Scream 'went bad,' though each twin tends to blame the other for jealousy.

Alternately, it's possible Galen was the only twin to develop latent powers, and Scream either stole her mother's Sound Stone or otherwise had herself altered to gain powers.
 

HAH, I completely missed the Newton connection between the three, and I call myself a nerd.. tsk tsk. And after it was a big basis of Inertia's character concept too..

The Newtonians (Inertia, Velocity, and Ricochet). Definitely some good connections there.
So Ricochet and the two super-fast chicks. I like the idea of a romantic breakup leading to team-breakup. It allows for some tension/background between the characters without being too dramatic, assuming it didn't end too badly.

H4H - Hmm, I'll have to go over the numbers for that again, forgot about applying modifiers to STR as well. I'll probably end up dropping some of his attack bonus to pay for the difference, since I forgot area wasn't an attack (Though I could swear I read about an attack option for Area.. maybe that was 2nd ed..)

I was specifically avoiding giving her control over external inertia, the concept is her being able to control her own inertia contrary to external forces.
 
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Targeted areas are in 2e. I remember because I was in a game when someone abused the heck out of them. I *think* it actually was one of Insight's games too? Weird...

Edit: Found the game. Back in '07 and the characters name was Power Surge. While invisible he like to use All-Out/Power Attack on Targeted Shapable Areas, with a laundry list of flaws to make them cheap.

Even now looking at the character gives me a headache.
 
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Ugh.. one of the reasons I always go over my PC's characters and ask them what the worst they can do is.. I don't like cheap tricks or easy win buttons.\

(Side Note, my other character I've been considering for this campaign, Optic, would've pwnd that guy.. Every eye power and good range blasts. hehe, I see you... BOOM! That's for cheating the system! and Hero point extra action = BOOM 2 for good measure. :p )

Anyways.. Hmm, I kinda wanted it to be an attack, I've found that 'always the same dc' attacks are kinda boring for me. I do plan on using Power/accurate attacks, but not in a way that negates the penalties (Just for the 'normal' usage of them)..

3e has a Multiattack extra that could work for what I wanted to do.. I originally avoided it b/c it sounded like it was only built for ranged attacks, but I could substitute my movement speed if Insight's ok with that... it doesn't actually give a 'range' for the multiple targets thing, it says you 'spray' the multiattack across an arc, but doesn't give a size of the arc. I'm guessing running past multiple opponents and shoulder-checking each of them would work just the same, so long as I don't exceed my (Substantial) movement rate.


How's this look?
Inertial Slam: Damage 7 (Str Based), Penetrating 7, Multiattack 10, Accurate, Limited: Move with attack using Speed(-7), Side Effect: If any target successfully resists, Inertia takes damage(-7) - 11pp

Dropping Area to Multiattack actually saves me 4 points, even taking it up to 10 to account for Str (Since I had area rank 2 before, costing 14). Woot!

Also, question to Insight : The 'takes damage' side effect.. As is, I only have that side effect on the 7 damage from the attack itself, so would that mean he only takes an equivalent 7 Damage attack when someone 'blocks' him? (Could still add up if he tries multiattacking and three people block..)
 

I am not sure it is exactly by the book. But it seems like you could pull off want you want combining Multiattack with Move-By Action.
 

I had been trying to avoid Move By Action b/c paired with superspeed it seems a bit OP.. move a mile, punch someone, move a mile away.. etc. I suppose looking at it the other way, I could theoretically do something similar with this as I was describing it earlier.. Though I don't plan to abuse it like that..

I guess I'll just wait for Insights... er.. insight..

EDIT:
Sorry for the pun, but it was honestly the best word. ;)
 
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Move by can be easily countered by readied attacks, stealth checks when you are a mile away etc.

But of course GM input is always good. :)
 

Everyone -

I am going over the submissions now. I should announce the roster later today/tonight.

Once your character is accepted, you may see a list of notes. These are changes that need to be made before posting your character to the RG (it has not yet been created).

[MENTION=9026]Jemal[/MENTION] - I am going with the assumption that you are submitting Inertia. That seems to be the consensus based on your posts so far.
 
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