Insight
Adventurer
The Removeable and Easily Removeable flaws only apply to the base power of an effect, cost wise. Thus, you take the total points of your base effect, add the alternate effects, and take off the flaw from the total. Using that formula, your Mark IV Omniblaster array would cost 29pp and your suit array would cost 23pp. Since these are devices, the flaw still applies to each of the slots; otherwise the slot cost would exceed the base effect's cost.
Oh, okay I didn't catch that from the...huh?
Let me try to walk myself through this, cuz I'm not sure where you're getting those figures. First the Omniblaster.
Base power is the Multiattack blast. Cost is 31pp. With 4 AP's, the total cost o the entire array is 35pp.
Now the way I did it was to apply the Removable flaw to the 35pp...that is, the total cost of the array...base cost plus AP cost. 35 divided by 5 is 7, and it's -2 per 5 because it's easily removable with a Disarm check, for a total of 14 points off. 35 minus 14 equals 21.
Ok. Now, if I read you right...and I'm not sure I am because it kind of looks like you're saying I did it -right- the first time...but assuming that's not it, then I assume I'd apply the flaw only to the BASE power, then add the AP costs AFTER that. Thus 31 divded by 5 is 6, times 2 is 12. I subtract 12 from 31 and get 19. Then I add the 4 Alternate Effects onto that, for a total cost of 23.
So as far as I can see, the Omniblaster either is 21 points (if you apply the flaw to the total cost of the array) or is 23 points (if you apply the flaw only to the base power's cost). I don't see a scenario where the cost is 29 at all.
Similarly, if I change the flaw application on the hypersuit so that it doesn't apply to the various Alternate Effects, then it costs 1 point more...maybe 2 if you don't allow rounding. I'm not seeing how you can get it to cost 23 though.
You may need to walk me through your reasoning here. My head appears to be rapidly increasing in density (now there's a superpower...).
I just re-read the Removeable flaw and realized that it deducted the -1 or -2 per 5pp spent, not just a flat -1 or -2. My apologies. Ignore the above. The flaw still only applies its benefit (cost-wise) to the base effect (it applies to alternate effects but only in terms of fitting them into the slots themselves, if that makes sense).
Now I have to go back through 30 NPCs and fix their powers...
