Jemal
Adventurer
huh.. didn't know that.. kinda weird after playing in all the other d20 systems that do use it.I'm aware of that. There still isn't any "full round action" in 3rd ed.
Well, about the flat deduction: It's definitely circumstantial (Explaining why it isn't worth a -1/rank limit), but it's still limiting. Don't forget that in addition to things outside of her 'reach' for some reason (Obstacles, flight, being on top of a building, shooting through a hole, etc) it also can be stopped/shortened by anything that hampers her movement(I was going to mention Immobilize/Snared, but then remembered she's specifically immune to entrapment or forced movement.. but not hampered movement), or effects that could nullify her super speed. If you still think it's only worth a flat 1 instead of 2, then I'll bow to your wishes.Well, it's OK except for my above explanation about how Side Effect works. I'm also not sure about that flat -2pp deduction; it seems to me with your sort of speed that it's a moot point, although I suppose flying targets *might* be out of reach (ie, your comment about Leaping).
As far as Side Effect, I'm not following what you're saying.. I always read it that it's a side effect equal to the effect, not just flat out damage with ranks equal to the cost of the effect before flaws.. A few questions are in order.
A: The way you interpret it, does the side effect count the extras? Does it count Flaws other than Side Effect?
B: Does the effect have a PL cap like we do? (IE if you decide that it's a 32 point effect, does that mean I get hit by a Rank 32 damage effect, or does it cap at 10 and get applicable/appropriate modifiers such as penetrating/ a linked affliction?
C: How about this for a side effect: Essentially if she hits someone that resists, she actually 'runs into' them, and is stopped short b/c they are able to resist her almost irresistible force. She ends up in front of them(no save no choice movement (Speed rank 8 Representing her base speed, and ensuring she can reach her destination), and is struck by an affliction that 'knocks her silly/down/out' (Affliction rank X: 1 degree=dazed, 2 degrees = prone, 3 degrees=incapacitaded), and a damage Rank X effect.
IE If it works the way I think it does (It counts the end cost of the power EXCEPT for the side effect flaw itself), the side effect would be worth 20 points(Assuming the movement limiter is reduced to flat 1 from 2).
SO.. Speed 8*Limited: Predetermined destination-1=only worth 4 pp*, leaving 16 points to be divided for Affliction 8/Damage 8?
Seems like a pretty punishing side effect.. Looses further attacks, has forced movement plus two saves, one causing possible damage/dazed/unconscious, and one for dazed/prone/incapacitated.
Not as bad as "roll a 20 or you're out" though, which is what it'd be with a simple max rank damage effect.
Thoughts?
OR D: Should I just drop the side effect and try to find a way to pay the extra 10 points?