Insight
Adventurer
Allan goes into the studio and waits patiently for someone to call his name.
He looks closely at the theatrical scenery of the set and tries to guess what the movie is going to be on. After all, he hasn’t got a clue and he somehow need to try and prepare himself for what characters he is going to play.
David Neal, holding a clipboard, with a whistle on a chain around his neck, approaches Allan. The Brit has the demeanor of someone who's trying to be in charge, but Allan senses that Mr. Neal is unsure of himself.
"All right, let's see... Coleman, is it? Right, this is yours," Neal says, handing Allan a script. "Let's go into the studio, shall we?"
Mr. Neal takes Allan into Studio 13. It has been roughly decorated with white sheets, some of which have been crudely painted to make the place look like some sort of antiquated palace. There is an ornate golden throne on one side of the room. The rest of the place is bare.
Allan finds this script completely different than anything he's read before. It is definitely not in the proper format that's been reading the past few years (although script formats have changed to become more uniform, this is nothing like anything Allan has been before). Allan also notes that many lines and paragraphs have been blacked out.
An old fellow that Allan recognizes as F. W. Murnau emerges from behind a curtain. He shouts in German to someone that Allan doesn't see.
Mr. Neal smiles with evident frustration. "You'll be reading for the part of CHARLES and possibly one other, to be determined."
Allan sees that the dialogue for Charles is the only one NOT blacked out in his script.
"Please take your mark when ready," Neal says, backing up to a spot near Murnau.