Inspiration is a PC-on-PC Social Skills Question

Your first response is contradictory to your second.
We agree that it's not ok for Mike to coerce other players into playing their characters the way they don't want.

But, that has nothing to do with the warlord.

If Mike was playing the fighter, a Jim was playing the warlord, Mike still could of done the same thing. He could of kept telling Jim when to grant attacks and heal him. Mike could just of easily said...

"I'm the fighter who's the best at dealing damage, so it's best if everyone just keep buffing me, otherwise my damage will go to waste. So just do what i say, for all our sakes..."
 

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It has everything to do with the warlord.

Also, justifying bad behavior by pointing to other potential bad behavior is not exactly a solid argument.
 

Do we all agree that there is social pressure on players not to use spells or skills that influence PCs' minds or feelings without the consent of the targeted PC's player?
Yes.

Is it also fair to say that there is social pressure on a player to accept a proffered mechanical benefit to a PC?
No.

I think there's a perfectly reasonable assumption that people want bonuses. But I don't think that there is social pressure on people to accept it.

In real life, i've seen someone fall, and someone else try and help them up; A simple "i want to do this myself" and the helper backed off. The person got up on their own and no one though less of him for doing so.

Obviously there are exceptions. A few people who will try and make you do something in order for them to feel superior to another, or brag about how much they gave away. But i don't think that's normal, or well adjusted.
 


I think there's a perfectly reasonable assumption that people want bonuses.
I would counter with, in a roleplaying game, people want to actually play a role. Not just garner bonuses. Otherwise there are plenty of boardgames out there that better suit that narrow a need.
 


I would counter with, in a roleplaying game, people want to actually play a role. Not just garner bonuses. Otherwise there are plenty of boardgames out there that better suit that narrow a need.
That's fair.

And it's why i would houserule bless and cure wounds to not be willing targets only.
Most of the other buffs already require willing targets.
 

Pointing at a hypothetical someone playing poorly, by manipulating and/or coercing his friends into giving him all the attention, is a terrible way to promote the idea of a warlord. Just sayin'...
Having 1 player be a dick is not a good reason to ban the class he was playing.
 

No one is advocating banning the fighter class because Mike was playing one demanding all the attention and garnering all the team bonuses. Who said anything about that?
 

No one is advocating banning the fighter class because Mike was playing one demanding all the attention and garnering all the team bonuses. Who said anything about that?

Then don't advocate banning the warlord because Mike was playing one and demanding to be in control of everyone.
 

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