Inspire Courage + Greatness + Heriocs

Nifft said:
No. Even if you were allowed to stack the ability with itself, which you are not, "dance" doesn't qualify. Cheers, -- N

char_left.jpg


-Hyp.
 

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Hypersmurf said:
He can channel all his bardic music through You Are My Sunshine, if he wants.

Heh.

Heh-heh.

I have a hunch that I'll I'd inspire is revenge if I tried this one in a game session.

Psywar: "Are you going to inspire greatness on me, too?"

Me: "Sure! ... You are my sunshine, my only sunshine. You make me happy when skies are gray ..."

Psywar: "Full power attack on the bard. Let's see, the haste, inspire courage, and inspire ... whatever, that all gives me a +6 attack and +3 damage, right? (Roll-roll) You take 84 hit points of damage."

Me: "Um ... that puts me at -42."

Cleric: "I'd raise you, but I seem to have misplaced my diamond dust."
 

Nifft said:
That's not a list of end-conditions, that's a list of precluded actions. Death is not listed, for example. Do you claim that a Bard can play an instrument and make a Climb check at the same time? (Or while dead?)...

Cheers, -- N

While climbing, sure, depending uopn the instrument.

The only limtiations are those listed or something that would cause the base requirement (must be able to "sing" and be heard "singing") is still met.

Obviously being dead, stunned or any other condition that completely precluded the bard being able to perform in any way would qualify as preventing the ability from being able to be maintained.

As Hyp correctly points out, though, there is not even a need to start a new song to activate a different Inspire ability.

I saw we all get Inspired through "Row, Row Row Your Boat" from now on. :)
 

Artoomis said:
The only limtiations are those listed or something that would cause the base requirement (must be able to "sing" and be heard "singing") is still met.
I'd argue that someone who is already singing precludes another instance of that person's singing. However...

Artoomis said:
As Hyp correctly points out, though, there is not even a need to start a new song to activate a different Inspire ability.
This is very clever, and I don't have a direct rules-based counter argument for it.

I do hope it's proven wrong, just for sanity's sake.

Cheers, -- N
 

Actually, it's a lot easier to keep track of this: all the bardic music effects end at the same time 5 rounds later, rather than staggered. It's easier.
 

Hypersmurf said:
He doesn't need to sing Eye of the Tiger to Inspire Courage, and then stop singing Eye of the Tiger and start singing You're The Best to Inspire Greatness. He can channel all his bardic music through You Are My Sunshine, if he wants.
The corollary to this is that all spells might have exactly the same verbal and somatic components unless explicitly stated otherwise. That's gonna make explaining how spellcraft works really tricky. Yeah, sorry, but "it's magic" doesn't always fly. :)
 

mvincent said:
Edit: ah... if the winky emoticon means you didn't even believe what you said at all (and were just yanking my chain), then ya got me.
LOL! No, not yanking anyone's chain. :)

mvincent said:
"Same source" in D&D does not refer to the "same item" (or same caster), but rather the "same effect” (or “same spell”). The rules say say that modifiers "do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession)".
That's all true. Unfortunately, these two "rages" could not possibly be the same source. For you to have two, then the second ability must by definition be called something else (otherwise the rules within the Rage ability preclude you using both). Let's call this other ability potato:
[sblock]
Potato (Ex)

A barbarian can fly into a potato a certain number of times per day. In a potato, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the potato when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While potatoing, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of potato lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his potato. At the end of the potato, the barbarian loses the potato modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).

A barbarian can fly into a potato only once per encounter. At 1st level he can use his potato ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a potato takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. [/sblock]
Now, explain why the unnamed bonuses from Rage and Potato don't stack. Obviously, you had some other vision for getting two "rages" to function at the same. :)
 

Infiniti2000 said:
The corollary to this is that all spells might have exactly the same verbal and somatic components unless explicitly stated otherwise. That's gonna make explaining how spellcraft works really tricky. Yeah, sorry, but "it's magic" doesn't always fly. :)

No, but then perhaps that's part of the difference between this supernatural ability and a casting a spell? We do know it is possible to use spellcraft to identify a spell being cast, but not to identify a supernatural ability being used.

Not that it matters, anyway, for nothing says a bard cannot have two different songs at the same time. In real life very talented folks can do it, so why not? The rules seem to allow it, so why not? The rules most certainly do not prohibit it, so why not?

Either way works just fine. All logical reading of the rules leads to the same conclusion, more than one "Inspire" ability may be maintained at the same time.

The arguments against this all seem to revolve around trying to justify a gut feeling that this is not allowed.
 

Infiniti2000 said:
you had some other vision for getting two "rages" to function at the same. :)
Ah. We are in agreement. I was indeed under the impression that your sub-thread related to using the barbarian rage ability twice (in a hypothetical situation where "A barbarian can fly into a rage only once per encounter" didn't exist).
 

Artoomis said:
The arguments against this all seem to revolve around trying to justify a gut feeling that this is not allowed.
You're asserting motive and mind-reading, which aren't suitable for polite conversation.

As a consequence of Hyp's interpretation, a Dragon could use its breath weapon and "maintain song". After all, you can very likely hear the Dragon, and who's to say that flaming exhalation isn't musical?

Heck, one could choose the cannon as one's instrument, since they are featured in Tchaikovsky's 1812 Overture.

There are rules that are explicitly stated, and then there are things DMs should have the sense to simply deny.

Cheers, -- N
 

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