Hypersmurf said:
Between those bonus hit dice, and the bonus hit dice granted by Inspire Greatness?
... are you looking for an answer other than "yes, correct, exactly: that is indeed what I said"?
- - -
Here, let me repost the argument that I'm still waiting for you to answer. It's far better than this quibbling over the word "bonus".
Reposted from page one:
SRD said:
The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant.
Basically, there are three possibilities:
A/ the features listed by the text are the full extent of what the bonus HD grant; or
B/ the features listed are explanatory, and mere examples of what the bonus HD grant; or
C/ the features listed are extensions, and are in addition to what the bonus HD grant.
We can rule out C, because both the first feature ("d10s") and the last feature ("... count as regular HD") specifically modify the hit dice. So it's either a case of truly terrible editing, or all the elements in between are also intended to apply to the bonus HD.
B can be ruled out due to the first two clauses: that the bonus HD grant d10s (which are not the hit die type for most classes, nor are they the hit die type for humanoids); but more damningly by the second clause, that the hit points provided by these bonus HD are described as
temporary. Hit dice do not grant temporary hit points, they grant regular hit points. Let's look at that passage more carefully:
SRD said:
the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice)
The parenthetical makes it clear that the "temporary" modifier applies to the HP provided by the bonus HD -- that is, it explicitly precludes the possibility that the temporary HP are a separate effect from the bonus HD. (We'd determined that already, but confirmation is always nice.)
Thus, by elimination, the only rational explanation left is A.
Cheers, -- N
PS: Here's another argument for my interpretation, though it's common sense and not based on any strict reading of the RAW. Here's how it goes:
what do you expect Hit Dice to grant? The answer is:
BAB, saves and hit points. Now look what Inspire Greatness
explicitly grants: an attack bonus, a bonus to a save, and some temporary hit points. There's no need to try to read any extra benefits in, because they're already covered.