Mistwell said:
That was a formula. It says to make two lists of numbers, it details how to calculate each number, what to SUBTRACT from one list before you SUBTRACT from the other list, and what happens to one set of numbers when the other set of numbers go away. I don't know how complicated a formula you were looking for, but that is a formula. If you think it is not a formula, tell me why.
Okay, you get one point for making it a formula. But negative ten points for being totally irrelevant.
Mistwell said:
No, it wasn't, and it's still not (despite whatever you edited). The SRD quote below is simply a description of temporary hit points -- which I quote as part of my argument. Trust me, it's not going to win you this argument.
Mistwell said:
First, the issue at hand: they are temporary increased hit dice, correct?
No. They are
bonus hit dice, which is a term that appears nowhere else, and is apparently difficult to suss. Thus, their nature is under contention.
Mistwell said:
We both agree the hit dice are not permanent, but are temporary?
They are
bonus, and they go away when the effect goes away -- but I don't see any limit on the effect's duration. You could hire a Warforged Bard to follow you around and Inspire Greatness in you until your natural death.
Mistwell said:
And the hit dice come with commensurate hit points, adjusted by your Con as normal for increased hit dice, correct?
Nope. If you read the passage you quote (the one you refer to as "below", above) you'll notice that the
normal HP granted by an increased Con score are not
temporary. Since Inspire Greatness grants
temporary hit points, the extra ones granted by a combination of Inspire Greatness and increased Con score should be regarded as abnormal to the point of uniqueness.
Mistwell said:
And we both agree that clause I just quoted demonstrates that temporary increases in things which have an influence on hit points (like Con score) are not themselves "temporary hit points" as you are using that phrase, correct?
The hit points that a Con increase
always grant are not "temporary hit points". The additional temporary hit points that the combination of a Con increase
and Inspire Greatness grant (above and beyond the
normal hit points granted by the Con increase) are "temporary hit points".
Mistwell said:
So when you say you cannot see where I am going with this, can you see it now? You might not agree with it, but you're claiming you don't even get the argument I am making, so I want to make sure it's at least understood first.
I don't get how you can think your argument makes sense. I've tried to spell out why above.
Mistwell said:
As for your response, you can overuse the word "clearly" til your blue in the face, but it doesn't sound more persuasive. There are two rationale interpretations here, and one is not "clearly" superior to the other on it's face or else we wouldn't be debating this.
I'll try to make it more clear. (Also, you should look up "rationale". That's the third time.)
Mistwell said:
We agree you can heal hit points that are related to temporarily increased hit dice, right? And we agree that you cannot heal "temporary hit points", right? So we agree these two things (temporary increased Con, and temporary increased Hit Dice) are similar things in the rules, right?
There are no effects that temporarily increase your actual hit dice, so I honestly have no clue if they are handled the same way. I'd imagine so, but I'd like to see one before commenting. ("Begging the question", etc.)
Mistwell said:
Your theoretical spell notwithstanding, we have plenty of actual rules to work with right now to be requiring hypotheticals.
Does this mean you didn't understand the distinction I was making?
Mistwell said:
I don't recall mentioning a contradiction. Indeed, I think the reverse is going on: you are trying to lump Temporary Hit Dice (and the commensurate number of hit points as normally adjusted by Con, which would by their nature be described as temporary), with Temporary Hit Points, the thing which is never related to your Con score, and which is never related to your hit dice, and which follows different rules than Temporary Hit Dice increases to hit points such as the ability heal the later.
("Begging the question", etc.) "Temporary hit points" are related to your Con when someone uses Inspire Greatness on you. The fact that they're not governed by Con at other times is irrelevant.
False life grants 1d10+caster level temporary hit points.
Aid grants 1d8. Since
aid ignores caster level, is
false life wrong? No, because there is
no standard formula for temporary hit points.
Cheers, -- N