Slaved said:...But at this point I am just down to brief statements until Artoomis comes up with a Rule that I can work off of to either Agree with or Contend with. ...So far I see nothing to Support Artoomis's Position...
Artoomis said:Those are not "Bonus Hit Die." Those are simply two additional, permanent Hit Dice that rather obviously would fall under the rules for "Improving Monsters". This has no applicability to "Inspire Greatness."
Nifft said:I honestly have no idea how you can think what you posted answers my question, or how it is a formula,
or how any of it backs up your assertion that by adding a target's Con bonus to temporary hit points negates the usual meaning of the words "temporary hit points".
Right, see the Barbarian's Rage class feature (four pages before Inspire Greatness).
Are you agreeing with me here? You've just posted how a boost to non-temporary (yet still transient) hit points would look. Clearly, you can see there's no such language in Inspire Greatness. Right?
Then you misspoke last post. See your previous post and note the word "heal" in the text. We agree about that, I guess, so ... uh ... okay?
The usual, non-exceptional hit points granted by increased Con are not temporary hit points.
However, if you're subject to an effect that grants you temporary hit points based on your Con bonus, why would you not also gain additional temporary hit points when your Con bonus increases?
(Consider a spell that gives the subject a bonus on damage rolls equal to his Dexterity bonus. Normally, increasing his Dexterity temporarily would not increase his damage bonus, because Dexterity is not normally added to damage. However, while under the effect of this spell, he would indeed gain an additional bonus to damage commensurate to his increased Dexterity bonus.)
There's no contradiction. You're just trying to lump two different things into a single category.
Cheers, -- N
Artoomis said:huh?
Please address the following, specifically, with a specific counter rules quote/rule-based argument:
1. The "Creature Improvement by Type" table does not apply to PCs because it is dealing with improving mosters, and not just creatures in general.
(The Improving Monsters section is for "monsters," not "creatures" in general.)
2. The "Creature Improvement by Type" table does not apply to PCs because of its own note: "Note that if a creature acquires a character class, it improves according to its class, not its type. "
(You have not yet addressed this - this is a new rules quote not yet seen in this discussion, I think. All PCs have acquired a character class, so do not use this table.)
3. The "Creature Improvement by Type" table does not apply to PCs because: PCs are "Humanoids with [a Monster Manual entry of] 1 Hit Die" and thus "exchange the features of their humanoid Hit Die for the class features of a PC or NPC class."
(I have not seen your counter to this yet, unless you intended to counter this one with a vague, general comment about "rephrasing rules,' but that was unclear.)
Slaved said:They are Hit Dice not gained through Advancement and can be taken away with Break Enchantment.
If you prefer though the Druid gives Bonus Hit Dice to their Animal Companion.
Slaved said:How can I address any of this except to say that I see no support for your Assumption that Player Characters are not Creatures.
There is no reason to Assume the Rules in the Core Books do not apply to all Creatures. In order to Prove to me that there are Vast Differences you would have to show Rules that say so!!!!![]()
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Mistwell said:...So, can we put an end to the claim that the rules for Racial Hit Dice are for use only with NPCs/Monsters? They can also be used for PCs, and the question is whether this is one of those times or not, not whether or not the Racial Hit Dice rules can ever be used for PCs.
Artoomis said:I have never, ever stated that PCs are not creatures.
I stated that monsters are not PCs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.