Artoomis
First Post
Slaved said:Characters all follow the same Rules unless Stated Otherwise. I have found nothing that States Otherwise for Hit Dice and you have not shown anything that States Otherwise.
You are still getting caught up in Advancement. Look at the Creature Type section of the Rules.
Okay, on to the "Types and Subtypes" section, then:
PCs are "Humanoids with [a Monster Manual entry of] 1 Hit Die" and thus "exchange the features of their humanoid Hit Die for the class features of a PC or NPC class."
"Humanoids [who have Monster manual entry] with more than 1 Hit Die are the only humanoids who make use of the features of the humanoid type."
There you have it. The "humanoid Hit Die" features do not apply because:
1. The rules specifically so state in the "Types and Subtypes - Types - Humanoid Type" section.
2. The section on hit die featured applies only to monsters, as it is stricly in the context of creating an "extraordinary or unique monsters" by "increasing a monster’s Hit Dice."
Since Inspire Greatness gives "Bonus Hit Dice" to those who are "Humanoids with 1 Hit Die" (as listed in MM), they do not get the features of the "humanoid" type, but get class features instead. Now, since these "Bonus Hit Die" are not class levels either, then the PCs get the extra hit points and the extra HD for spell effects, but that's about it. No humanond hit die features because that's excluded by the above and and no class features because they have not gained a class level.
For monsters (or even monsters as PCs) who get the benefit of Inspire Greatness, I could see an argument taking the opposite position that would be rules-based, at least. I think it would likely fail the "common sense" test for creating an unbalancing between Monster PCs, at least, and other PCs. I am also uncertain it would actually be within the core rules, but I haven't looked at this from the perspective of monsters or monsters as PCs.
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