Hypersmurf
Moderatarrrrh...
Artoomis said:I vote "no" because PCs do not (normally) gain features based upon HD, they gain them based upon level.
Any PC who gains hit dice gains features based on them.
-Hyp.
Artoomis said:I vote "no" because PCs do not (normally) gain features based upon HD, they gain them based upon level.
The Bard's text is actually the preceding definition. If you insist that the three "bonus hit dice" effects are related, you must view the Bard's as without precedent, and instead consider the others mere modifications of it. I'm afraid precedent doesn't help your case, and could probably be twisted around to hurt it (e.g.: "Why must the Paladin's mount text go to such trouble to explain that the mount's bonus HD are the same as actual HD? Because the Bard's bonus HD are practically unrelated, of course!"). Sorry.Hypersmurf said:And so we have precedent that shows that 'bonus hit dice' is a way of describing hit dice that are added above one's normal complement. The phrase isn't a term of art; rather, 'bonus' is an adjective applied to the term of art, 'hit dice'.
Nifft said:The Bard's text is actually the preceding definition. If you insist that the three "bonus hit dice" effects are related, you must view the Bard's as without precedent, and instead consider the others mere modifications of it. I'm afraid precedent doesn't help your case, and could probably be twisted around to hurt it (e.g.: "Why must the Paladin's mount text go to such trouble to explain that the mount's bonus HD are the same as actual HD? Because the Bard's bonus HD are practically unrelated, of course!"). Sorry.
We have one instance of "Bonus HD" being used to indicate a thing that is equivalent to actual hit dice; we have another separate instance where "bonus hit dice" is used to indicate something undefined, except for one feature that is incongruent to actual hit dice, and one case where they can be counted as regular hit dice.
We have no glossary entry for "bonus hit dice". It's not a term of art (you're right about that), but that doesn't imply we must either consider all definitions identical, nor that we must default to the definition of the contained term. (For an example of a "contained term" being invalid, consider the shadow's "incorporeal touch" attack. "Incorporeal" is a term of art, "touch attack" is a term of art, but "incorporeal touch attack" is not a term of art, nor is it a "touch attack" under some conditions.)
Cheers, -- N
Hypersmurf said:Any PC who gains hit dice gains features based on them.
-Hyp.
ardentmoth said:HD and HD-based features are biconditional. Hyp and the gang are right again.
Artoomis said:No. When you gain a level you gain a HD, but not HD features. I suppose one could even make a character class where one did not gain a HD, but that would be more than a little odd.
Artoomis said:No...
Characters gain LEVELS and LEVEL features.
When one levels up from level 3 to 4 one gains a hit die, but one does NOT gain features based upon that hit die, oen gains features based upon LEVEL.
The monster improvment section also says once you gain levels, you do nor improve by hit die.
After reading this carefully, it actually makes sense.Artoomis said:Characters gain LEVELS and LEVEL features. Hit dice happen to be one of those thigns you gain with a level.
Nifft said:The Bard's text is actually the preceding definition.
If you insist that the three "bonus hit dice" effects are related, you must view the Bard's as without precedent, and instead consider the others mere modifications of it.
We have no glossary entry for "bonus hit dice". It's not a term of art (you're right about that), but that doesn't imply we must either consider all definitions identical, nor that we must default to the definition of the contained term. (For an example of a "contained term" being invalid, consider the shadow's "incorporeal touch" attack. "Incorporeal" is a term of art, "touch attack" is a term of art, but "incorporeal touch attack" is not a term of art, nor is it a "touch attack" under some conditions.)