crashtestdummy
First Post
...
The final wording thus becomes:
INSPIRING LEADER
Prerequisite: Charisma 13 or higher
You can take time during a short or long rest to inspire your companions, followers and allies, shoring up their resolve to fight. Each creature gains temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.[/I]
I appreciate that you seemed to be after clarification if others agreed with your view that the ability could be used more than once as long as it's used on a different set of six allies, and that you therefore wanted to reword the feat to make the ability clearer, but did you really need to change when the feat could be used?
The existing feat can be used at any time. It doesn't have to be used in conjunction with a long or short rest. For example, if the party comes across some survivors of an attack on a merchant's caravan, why can't the Inspiring Leader take ten minutes to inspire those survivors as part of enticing them to join in a counter-attack? Why would they have to wait for a long or short rest before they could do so? The current feat doesn't require that.
I think the best way to view this feat is as a cantrip with a casting time of 10 minutes. You can 'cast' it as often as you want, but the 'cantrip' has an inbuilt restriction on who it can be used on.