D&D 5E Intelligence, Bonus Languages and Fields of Lore

Falling Icicle

Adventurer
Right now, characters get a bonus language per point of Intelligence bonus. I'd like for them to make a minor change to this: characters get a bonus language or field of lore per point of Intelligence bonus. This is similar to the bonus skills or NWPs characters got from Intelligence in past editions, without being overpowered. It makes Intelligence a bit more desirable as a stat, and lets characters who have a high Intelligence feel smart. It also solves a problem I've always had with the bonuses langauges - why is every single person with a high Int a master linguist that knows several languages? This way, people have a choice.
 

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I like the idea, but I think Fields of Lore are worth more than a language.

Totally. I wouldn't allow a straight swap in my game, at least as the fields of lore are presented now.

As for why everyone knows many tongues, assuming a quasi-medieval setting, let's remember that even a single nation was usually replete with different tongues.

http://en.wikipedia.org/wiki/France_in_the_Middle_Ages#Languages_and_literacy

Wikipedia said:
The vast majority of the population however spoke a variety of vernacular languages derived from vulgar Latin, the common spoken language of the western Roman empire. The medieval Italian poet Dante, in his Latin De vulgari eloquentia, classified the Romance languages into three groups by their respective words for "yes": Nam alii oc, alii si, alii vero di:):):):) oil, "For some say oc, others say si, others say oïl". The oïl languages – from Latin hoc ille, "that is it" – occupied northern France, the oc languages – from Latin hoc, "that" – southern France, and the si languages – from Latin sic, "thus" – the Italian and Iberian peninsulas. Modern linguists typically add a third group within France around Lyon, the "Arpitan" or "Franco-Provençal language", whose modern word for "yes" is ouè.
The area of langues d'oïl

The Gallo-Romance group in the north of France, the langue d'oïl like Picard, Walloon, and Francien, were influenced by the Germanic languages spoken by the Frankish invaders. From the time period of Clovis I on, the Franks extended their rule over northern Gaul. Over time, the French language developed from either the Oïl language found around Paris and Île-de-France (the Francien theory) or from a standard administrative language based on common characteristics found in all Oïl languages (the lingua franca theory).

Langue d'oc, the languages which use oc or òc for "yes", is the language group in the south of France and northern Spain. These languages, such as Gascon and Provençal, have relatively little Frankish influence.

The Middle Ages also saw the influence of other linguistic groups on the dialects of France:

From the 4th to 7th centuries, Brythonic-speaking peoples from Cornwall, Devon, and Wales travelled across the English Channel, both for reasons of trade and of flight from the Anglo-Saxon invasions of England. They established themselves in Armorica. Their language became Breton in more recent centuries.

Attested since the time of Julius Caesar, a non-Celtic people who spoke a Basque-related language inhabited the Novempopulania (Aquitania Tertia) in southwestern France, while the language gradually lost ground to the expanding Romance during a period spanning most of the Early Middle Ages. This Proto-Basque influenced the emerging Latin-based language spoken in the area between the Garonne and the Pyrenees, eventually resulting in the dialect of Occitan called Gascon.

Scandinavian Vikings invaded France from the 9th century onwards and established themselves mostly in what would come to be called Normandy. The Normans took up the langue d'oïl spoken there, although Norman French remained heavily influenced by Old Norse and its dialects. They also contributed many words to French related to sailing and farming.

After the conquest of England in 1066, the Normans's language developed into Anglo-Norman. Anglo-Norman served as the language of the ruling classes and commerce in England from the time of the conquest until the Hundred Years' War,[5] by which time the use of French-influenced English had spread throughout English society.

Now, I know that many campaigns just handwave all this- "Common" really is the universal "Common"- but for some of us, this is an actual campaign element that makes a big difference. ("Common," in my campaign, might actually be Forinthian, Peshan, Elven, Dwarven or another tongue, depending on where you are.) I like letting the pcs start off with a laundry list of languages. It helps them get along in a world of many tongues.

Then again, my group is infamous for wanting to use a lot of diplomacy and make speeches and stuff.
 

How much a language is worth is certainly dependent on who the campaign. Same with lores. I certainly think, play gets better, when Comprehend Language is more akin to Google Translate.
 

I like the idea, especially if it only works with a character's starting int.

That means for the vast majority of high int characters (which at best will have a 18 to start), they would get 7 fields of lore (2 base, 4 int, 1 from class). Certainty alot but not the whole spectrum. Less specialized cases would be 6 fields, as I think an 18 off the bat is going to be rare.

It certainly would get me to consider int for other characters. Right now int feels like more of a dump stat than charisma for many characters.

As to the question of whether they are stronger than languages, i think that for most games they are. Some campaigns do heavily focus on language, but i think that is the exception more than the rule, and there are a lot of magical ways right now to get around a language. But even so, the choice is fine, and i don't think having those lores would necessarily be imbalanced.
 

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