Intelligent weapons question

well if you dont want it anylonger... why not donate to your church of choice or to the town guard where your character resides, I see good kudos points for you either way.
 

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Yes it speaks Telepathic, and to answer the first reply I figured I could just wrap the tip up with cloth or something along that line to keep it from puncturing a hole in my bag.

Hmmm...I don't know how I feel about the feasibility of wrapping the tip of a +1 magical weapon with a piece of cloth to keep it from puncturing a magical bag of holding. If it can already puncture the magical bag, what's to stop it from going straight through the cloth? What if, instead, you wrapped it in a piece of +1 chainmail?
 



Your best hope is to convince it that it is too good for common bandits, or weak little goblins, It should only be used for truely powerful foes like Ancient dragons

That or try to reason with it with something like "Ya know speary, I hear there is a pack of lycantropes around, I think we should go hunt them, but first we need to prepare. Know what lycantropes are weak against? It is silver my buddy, we are gonna need some silver on your spear head if we are gonna kill them, but oh what a challange they will be once we have that silver"

And in this way, build up the spear's powers so eventually it can be as strong as any other weapon you could have
 

If the problem truly is that this weapon is not as effective than your other weapon, and if you and the spear get along, then I'd encourage you to simply make this spear stronger.

One of my favorite weapon enhancements is Spear-specific. It's called Changing, it's on Magic Item Compendium, p.31. This is a 2000gp enhancement (so doesn't change the +# of your weapon, leaving that open for other enhancements) but grants you the ability, as a swift action, to change the spear to a short, normal or longspear so you have variable reach.

Add other enhancements for whatever sort of flavor you'd prefer, and make the most out of what you've got.

Brushing up on my Intelligent item lore, if it's telepathic that it's also got 2 stats of 17 or more, lesser and greater powers, darkvision and hearing, etc (If it's a standardly designed intelligent item, from the DMG). What you've got is another set of listen and spot checks with you at all times that doesn't need to sleep. Having a night watchman who can telepathically raise the alarm to the party without tipping off whoever is creeping up on you is worth it alone to keep in the good graces of this weapon.

As for this combat lust, can you ask your DM if you can use diplomacy checks to attempt to reason with it? What if you explain to the Spear that you intend to defeat your enemies, but want to do so efficiently, and so strategy is necessary.
 

Well guys, the spear pushed my character to his limit, our group had come to Suzial, where have your weapon peace knotted is a must to enter into the city. The spear wasnt going to have it, but we (I) needed to go into the city. It actually manages to take control over me (cause I failed my will save) and it was just about to force me go to war personally against Suzail. Luckily one of my companions was Able to dispel the spear and a war wizard took possession of the spear. To make a long story short, I was able find a artificer who stripped the spear of it's magic and actually place the magic into my sword without the spirt of the spear. The DM allowed everything to happen and was shocked that I did it.
 

While the spear was in the bag of holding, I don't think it could tell what was going on outside, telepathic or not. Depending on your version of telepathy, it might or might not be able to find out directly from your mind later why you had put it in there -- but it's intelligent, and let's fact it, it wouldn't be too much of a leap for the spear to figure out what's going on.
 


Just for once I'd like to see an intelligent weapon that doesn't try to mess with the poor PC who ends up finding one. Just a fun little companion who'd actually be useful.

We had one that worked out pretty well. It was an intelligent suit of armor, but it was a little prissy and as much of a coward as its nature would allow it to be. In other words, while it might try to talk the PC out of going into a hazardous situation, once it was there it didn't try to interfere, make him flee, etc.

Think C-3PO as a suit of armor. "Help! Oh, my goodness, look out -- they're behind you!"

A bit of fun flavor, could even warn the PC of someone sneaking up on him, etc., without trying to turn the PC into a DM Puppet.
 

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