Ed_Laprade
Adventurer
This. What most people consider a campaign is something I'm lucky to stumble into with the above method.Write some stuff for a 1st level party. If they beat that, make up some new stuff for the party, and so on.
This. What most people consider a campaign is something I'm lucky to stumble into with the above method.Write some stuff for a 1st level party. If they beat that, make up some new stuff for the party, and so on.
When you start a campaign, how closely do you plan for when it will end?
Do you expect the PC's will get to a certain level? Do you run for a set number of months?
Do you create at least one Uber-Plot and when that is complete the campaign is over?
And then you'll kill all their characters, right? Isn't that how it's supposed to happen in the Undead West?Eventually, all the hooks they gave me will have run their courses. At that point, the characters have played through the personal stories the players started with, and at that point it'll probably time to move things on to some interesting/climactic end.
I have heard that your players are taking up a collection to have your head put in a jar so you could [-]live[/-] DM forever.My last campaign was supposed to be 5 or 6 years and turned out to be 16. I'm trying to avoid that this time! Hell, I could only run another two or three of those long campaigns before I kick off from old age. That's nowhere near enough gaming.
Is there a PayPal account for that or...?I have heard that your players are taking up a collection to have your head put in a jar so you could [-]live[/-] DM forever.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.