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[Interest check] High fantasy Wushu...with a twist!

By the way, after I thought of the shapeshifting demon, I started a new game of Jade Empire, in which I try to become a Transformation Style specialist.

I have never used Spirit Thief so much before...
 

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In retrospect, I realize I know absolutely nothing about the setting and might want to rethink my character a little bit. Is there any link or short guide to the world we'll be in so I can whet my teeth on where we'll be?
 

There should be a Player's Guide to WotBS as a free download at DriveThruRpg. Don't worry about the setting too much - the first game is just a test of how Wushu copes with high fantasy. Everybody will be able to pick whatever they want dependent on what I end up running afterwards.
 

Okay. After some perusing of the content I think I have a more applicable character than the recovering alkie rogue I made before. Plus, back story! So when we get started (soon please?) I can get him all worked out for your viewing pleasure.
 

OK, perhaps it will help focus people who are swithering, I will start the game on Monday 14th - there will be a RG thread and an IC for the game(s). I'm going on holiday for a few days at the end of that week but will try very hard to get access while I am away so I can keep the game going.

So far I've got 4 players. Up to 5 and it's one party and recruitment is closed. If I get at least 6 (ie 2 of the people who expressed an interest follow it up) then I will split you into 2 parties playing simultaneously, at which point recruitment can stay open and any late comers can join 1 group or the other.
 

Game conventions and rules

OK, here goes with the playtest - at the time of writing this I only have 4 confirmed so I'm assuming 1 group.

In case anyone didn't get the link previously, the rules can be found here:

http://www.story-games.at/wushu/open_reloaded.pdf

I have a couple of thoughts on posting conventions as follows.

When describing scenes for you, I will post the description and then a set 'stat block' which should tell you all you need to know. The stat block will look like this:

Challenge type: Mook/Nemesis/Scab Roll
Goal: <the number of Yang successes required to resolve the scene>
Threat: <the number of Yin successes required to avoid losing Chi>
Details Cap: <the maximum number of dice you can roll>

Optionally, the stat block may also contain some/all of these elements:

Time Limit: <number of rounds in which the scene has to be resolved>
Secondary Challenge: <details of the secondary challenge, plus the type, goal, threat and other aspects of it>

Based on my (very) limited experience in playing another Wushu pbp, just go ahead and post your descriptions and resolve your actions rather than waiting for everyone to post and then doing it. Describe your details, and make some sort of indication of what you are claiming dice for - the examples in the pdf are just a simple (1) etc in brackets at the appropriate point in the text. If you have another way you would prefer to do it eg colour-coding or somesuch go ahead. By tying the details to dice, if anyone vetoes part of the description then that dice will not be considered as part of the resolution.

Once you have completed your description, declare your Yin/Yang split and roll the dice - Invisible Castle is fine, but use any other roller you want and post the results here. If you lost Chi, please keep track of it yourself.

Based on the results of your actions, add a line to the end of your post (in a spoiler block would be good but don't worry about it if you forget) which has the remaining goal value. If, in the act of describing, your Yang dice resolve the scene, then you may add the Coup de Grace description to your post (or pass it to the next person if you wish).

Hopefully that's clear. The Rogue's Gallery thread is up, as is the IC thread.
 
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grufflehead, sorry I've been off the radar for the last couple of weeks. I've slipped a disc, and that has really liimited the amount of computer time I can put in. I'm already committed in another couple of games, so I regret that I'll have to give this one a miss. I still think it's a great idea, and wish you luck with it. :)
 

Sorry to hear that - I hope you make a full recovery.

The game appears to have hit several small speedbumps anyway: a couple of others who were ready to play haven't followed up their interest, I had to go away for a few days, a couple of random people jumped into the thread and started posting (I would have had no problem with them joining, and PMed them details but neither has replied or posted again), and now the other players seem to have stopped...

Thanks for the interest anyway.
 

Hey, gh! Sorry I lagged behind there - I remember seeing the links to the RG and IC threads earlier but I guess I forgot to subscribe to them, and then the whole thing slipped my aging mind.

Looks like TheGreatOne44's trumped my idea of an acrobatic rogue knife fighting environment using type (you snooze, you lose :D) so I'll need to give some thought to another.

If there's still room I'll give a character some thought and work him in - now I'm subscribed I'll keep up with the thread until I get another character concept. If not no hard feelings (and I'll still keep up with the thread ;) - it looks really good so far!).
 

I'd be very pleased to have you, Mowgli. It all seems to have slowed down (which wasn't helped by my absence for a few days) so go ahead and jump in - might stir up a bit more activity.
 

Into the Woods

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