I might debate the recognizably a snake part, but in general I agree with you to some extent - for RL dragon myths. However, that is not the point of this thread. I am discussing D&D dragons and they already have history to consider. In D&D they are not myths be real threats.Dragons are awesome.
Essentially, and archetypally, the dragon is a kind of snake.
I feel if a dragon design loses its recognizability as a snake, then it is no longer a dragon.
That said, the dragon is a monstrous snake and can blend features from other animals.
Essentially, the dragon is a conflation embodying all of the dangerous aspects of nature. Thus the dragon differs from region to region, depending on what natural dangers are in that locality.
That is a cool idea, and it is shared by other cultures as well. I have actually used the concept before: In one of my campaigns, Dragonborn were just young dragons.What I like about it is its phases of aging.
D&D has conflictive traditions about dragons, sometimes the same dragon looks more snake, sometimes they look more lion.I am discussing D&D dragons and they already have history to consider.
Think about the environment that each dragon is in.In D&D they are not myths be real threats.
I am unaware of the other cultures that have their dragon grow in stages.That is a cool idea, and it is shared by other cultures as well.
I agree, for dragons that grow in stages, the Young stage makes excellent player character races.I have actually used the concept before: In one of my campaigns, Dragonborn were just young dragons.
I think I could behind a similar idea of D&D dragons, but I don't really every use young ones so maybe I'm not the best barometer on this subject.
Don't you mean felineD&D has conflictive traditions about dragons, sometimes the same dragon looks more snake, sometimes they look more lion.
Yep, environment would be key, I touched on that in the pictures I added to the OP.Think about the environment that each dragon is in.
If they are aquatic, they might have fish or eel features.
If they are mountainous, they might have goat and eagle features.
Pretty much all dragons have snake-lion features, but then again, sometimes it is snake-wolf, or other animal.
Definitely asian dragons (some if not all start as carps). And I seem to recall some similar mesoamerican traditions as well that are similar. Shapeshifting is also a common theme in Asiatic dragons.I am unaware of the other cultures that have their dragon grow in stages.
I give dragon born tails in my games and they eventually grow wings. Not really interested in legless dragonborn for my campaign, but that could work for yours.I agree, for dragons that grow in stages, the Young stage makes excellent player character races.
Also, for Norse traditions, because of the aspect of shapeshifting, the dragon can grow magically. In other words, increase size and stage while leveling.
My difficulty with the Dragonborn is, they lack a serpentine tail. I am unable to interpret their appearances as any kind of ‘dragon’. I think of them more as resembling the Egyptian god Sobek, a human with a crocodile head.
Ideally, the Dragonborn would lack legs, and instead slither as a large snake, while the upright body has arms, and the tail can be prehensile.
If it was truly serpentine, I could feel the dragon flavor of the Dragonborn.
D&D 4e gave the tail to the Tiefling and not to the Dragonborn. I always felt they got that choice wrong.
Are you sure that is a mythologically accurate Chinese tradition − as opposed to a D&D disinformation?Definitely asian dragons (some if not all start as carps).
Yeah the serpentine tail is the most important thing to make a Dragonborn draconic.I give dragon born tails in my games and they eventually grow wings. Not really interested in legless dragonborn for my campaign, but that could work for yours. An adult-stage dragon, would be a snake with arms and legs. If choosing to Medium size, this would resemble a Dragonborn with a tail.
Those are all good suggestions for making a serpentine dragon, however...• Length, the overall length from head to tail should convey a snake. In D&D this means an extended neck and an extremely long tail.
• Transition, from head to torso and from torso to tail, must be continuous, rather than ‘broken’ like a horse neck. In other words, there should be no way to tell where the torso ends and the neck begins. Likewise, no way to tell where the torso ends and the tail begins.
• Slimness, the torso needs to be slim, proportionate to the neck and tail. However, it is ok if the shoulder area of the arms are muscular and appear ‘built’.
• Snakelike head, preferably the head retains some recognizably serpentine features, albeit the head is where the most diversity in design is possible. A snake tongue always helps.
...I don't agree that more serpentine = more draconic in all cases. I think we need to allow for a wider variety of forms.Key features that make the design more serpentine, thus more draconic.