Interesting experience playing KotS

CharlesRyan

Adventurer
So I've played a fair bit of 4E so far, but it mostly consisted of one playtest scenario at 13th level (in which everything being new was expected), and several sessions of Scalegloom Hall (which is almost entirely fighting kobolds). Last week I started running Keep on the Shadowfell, and the first scenario was fighting kobolds.

Last night was our second session. Another kobold encounter. Then an encounter with some goblins, a trap, and some rats. And here's where the cool thing happened.

The players knew at this point that different creatures (even different flavours of kobold) have different tricks up their sleeves--real tricks that can have a significant effect on how they fight and how they can be defeated. So even though they knew what a goblin was in general, they were genuinely worried about what the goblins might be able to do. The rats were even worse--in fact, the party barely survived the rats with little input from the goblins (who mostly held back to snipe from a distance). Despite a strong start to the encounter, in the end the heroes were forced to disengage, regroup, and rethink their tactics.

That's right: forced to retreat by some rats and goblins.

I love the sense of discovery that's coming from 4E--more than I recall from previous edition changes. 4E may have conceded a lot of "realism" (in the form of fiddly rules) in exchange for smoother gameplay, but it's added a lot of veracity through more sophisticated and variable bad guy tactics, more ebb and flow in the combat, and the higher level of challenge that can put PCs on the ropes in even a "routine" encounter.

I love the fact that players have to learn, through the encounter, how to deal with a challenge--they can't simply rely on their favourite tactics each time with faith that those will carry them through. (This is especially true at this stage, when everything is new--but will hopefully continue to be largely true.)

I'm surprised it took me this long to notice, but I guess that's because my previous experience was limited to a very narrow pool of creatures.
 

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CharlesRyan said:
I love the fact that players have to learn, through the encounter, how to deal with a challenge--they can't simply rely on their favourite tactics each time with faith that those will carry them through.

I love KotS for exactly this reason, Kudos to the design team. This is what D&D should be like.
 


Awesome, I'm glad the experience went well. What I really dig about 4e, way more than 3.x, is that monsters feel very different. It is not just cosmetic differences, but... they are entirely different creatures.

I've thrown one group of kobolds at PCs in a series of pre-4e games and they hated how shifty they were. Since then, it has been goblinoids and a few rots. They'll get to deal w/ the Shadar-Kai next session. I have never been excited about the idea of running a fight for the sake of running a fight in game. As a dm, I've always looked forward to ingame combats due to the story being pushed forward and my PCs(friends) getting a few fun stories to tell. I get that, and combat is actually fun for me to run, and I have thrown a lot of combat at my PCs because it is fun for me.

Sorry for the OTness, but what I'm trying to express is an understanding of your excitement and agreeing with it based on my experiences.
 

May I just diverse from the main theme and ask "Where did you get the KotS module?"
I thought that it should be released on the 20th of May? But here on these forums people are
reading and discussing it (and now playing it) way before that date???
 


DAmn so many people running KOTS before it is released!!

I feel sooo left out. I'm not an insider :(...

I've been running my game fore a month or two, using preview material. My guys have had some tough times, but I know I'm not running the monsters to their maximum effect. The toughest time they had was against the Hobgoblins and Warcaster, they pretty much steamrolled the poor kolbolds.
 


I'd help you out and GM a KotS session in this thread but I have to tell you, I'm kinda a big cheater. ;)

Best to wait 4 more days and play with your trusted crew.
 


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